neckface
terrain contest winner! :) dance contest loser. :(
- Reaction score
- 34
Have you ever gotten bored after winning a game of WCIII, and tormented your peons and peasants in increasingly feindish ways?
Then this may be the game concept for you!
(note: concept--this is an idea thread for a project which may or may not get finished)
This is a primordial idea for a 1v1 map, working title of "Gods Unleashed."
Concept:
Play as a hero "God."
Home base and capturable control points generate "populace."
Populace is a tiny, uncontrollable peasant unit that represents your following and can be persuaded to do your bidding.
Objective:
Either generate the most populace or destroy your enemy God's main Temple at his home base area. (I haven't decided yet.)
Gameplay:
This will be a cheeky and lighthearted game played on a 96x96 map.
As a gigantic, lumbering, titanic Diety, your main duties will be killing massive amounts of your enemy's populace in creative and fun ways, while avoiding killing massive amounts of your own populace in the process!
Key points:
-Choose 1 God to play from among 6 unique deities, either good or evil, and rampage against the hapless people!
-Environment is scaled to reflect that the God is huge: trees, structures, and units are scaled appropriately to make you seem "big." When you walk the ground shakes, and you fell any trees in your path.
-Stepping on any populace (yours or your opponents) will kill them. Its hard being God... vent frustration by smushing people Godzilla-style!
-Gods can also attack ground, wreaking pulpy swaths of Divine Vengeance upon the enemy.
-Populace are periodically spawned in the area of your home base Temple, and at any control points under your command.
-Spawned populace behaves like critters, they just mill about their mundane lives and flee from attack. They are unselectable. To kill enemy populace (or your own, if you feel like it), you must attack ground or use abilities.
-You have two mana-free abilities which give orders to direct your people: "Rally the Populace" which has nearby populace attack-move to your position, or "Crusade the Populace" which has your entire populace attack-move to the enemy base (long cooldown).
-Some of the spawned populace will be workers. They will randomly build structures and towers to defend your home base area from the other Diety and his populace.
-Once you reach a certain level of populace, upgrades become available at your main temple.
-Three capturable and re-capturable control points (be they villages, monoliths, or something tbd), which increase the spawn rate of your populace.
-Each God gets 3 or 4 unique and fun abilities to wreak havoc upon Populace or enemy Gods.
Epilogue
As I said, this is a spare-time kinda back of my mind project that I dreamed up one day at work. I think it could be a fun and silly game if it gets completed.
Sound interesting? Let me know if you have any ideas, or, if you are really stoked, would like to help with the coding!
Feedback and encouragement are appreciated, and if folks are interested, I'll start the project in earnest!
Thanks for reading.
~neckface
Then this may be the game concept for you!
(note: concept--this is an idea thread for a project which may or may not get finished)
This is a primordial idea for a 1v1 map, working title of "Gods Unleashed."
Concept:
Play as a hero "God."
Home base and capturable control points generate "populace."
Populace is a tiny, uncontrollable peasant unit that represents your following and can be persuaded to do your bidding.
Objective:
Either generate the most populace or destroy your enemy God's main Temple at his home base area. (I haven't decided yet.)
Gameplay:
This will be a cheeky and lighthearted game played on a 96x96 map.
As a gigantic, lumbering, titanic Diety, your main duties will be killing massive amounts of your enemy's populace in creative and fun ways, while avoiding killing massive amounts of your own populace in the process!
Key points:
-Choose 1 God to play from among 6 unique deities, either good or evil, and rampage against the hapless people!
-Environment is scaled to reflect that the God is huge: trees, structures, and units are scaled appropriately to make you seem "big." When you walk the ground shakes, and you fell any trees in your path.
-Stepping on any populace (yours or your opponents) will kill them. Its hard being God... vent frustration by smushing people Godzilla-style!
-Gods can also attack ground, wreaking pulpy swaths of Divine Vengeance upon the enemy.
-Populace are periodically spawned in the area of your home base Temple, and at any control points under your command.
-Spawned populace behaves like critters, they just mill about their mundane lives and flee from attack. They are unselectable. To kill enemy populace (or your own, if you feel like it), you must attack ground or use abilities.
-You have two mana-free abilities which give orders to direct your people: "Rally the Populace" which has nearby populace attack-move to your position, or "Crusade the Populace" which has your entire populace attack-move to the enemy base (long cooldown).
-Some of the spawned populace will be workers. They will randomly build structures and towers to defend your home base area from the other Diety and his populace.
-Once you reach a certain level of populace, upgrades become available at your main temple.
-Three capturable and re-capturable control points (be they villages, monoliths, or something tbd), which increase the spawn rate of your populace.
-Each God gets 3 or 4 unique and fun abilities to wreak havoc upon Populace or enemy Gods.
Epilogue
As I said, this is a spare-time kinda back of my mind project that I dreamed up one day at work. I think it could be a fun and silly game if it gets completed.
Sound interesting? Let me know if you have any ideas, or, if you are really stoked, would like to help with the coding!
Feedback and encouragement are appreciated, and if folks are interested, I'll start the project in earnest!
Thanks for reading.
~neckface