Golem Spawning System

EpicFlux

Active Member
Reaction score
5
Since I we lost preserve trigger, we need to replicate that type of preservation, though this is better now because we can set the timing better for how many units we want spawning at what time intervals. 1 second being real fast, or 2 seconds being moderate and so forth.

Trigger:
  • Events
    • Game - Map initialization
    • Local Variables
    • Conditions
    • Actions
      • Unit - Create 1 Zergling for player 1 at (Center of Region 001) facing 270.0 degrees (No Options)
      • General - Wait 1.5 Game Time seconds
      • Trigger - Run Trigger_Name (Check Conditions, Wait until it finishes)


Extremely simple and should help anyone working on a golem map like me for the market place release. Have fun and happy modding :)
 

tain

New Member
Reaction score
0
There are much better way to do this.

You have big mistake there, (Wait until it finishes) for trigger means no trigger end, leaking memory in your map.

Just create periodic Event that spawns your creeps.
 

tain

New Member
Reaction score
0
Trigger:
  • Events
    • Timer - Every 5.0 seconds of Game Time

Trigger:
  • Actions
    • Unit - Create 1 Zergling for player 1 at (Center of Region 001) facing 270.0 degrees (No Options)


Thats it, hope it helps.

You just turn trigger off/on if you want to spawn it.
 
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