Graphs

Chocobo

White-Flower
Reaction score
409
I'm trying to create a system (for myself xd) so instead of putting the parametric equation of the graph (that's too long to parse it), I put some checkpoints (that makes a graph closes to what I want).

however, it seems to not to work correctly, it also doesn't show anything.

JASS:
globals
    real array udg_List1
    real array udg_List2
    real array udg_List3
    real array udg_List4
    integer udg_DimList
endglobals

function GraphB takes integer degree, real duration returns nothing
    local integer T = 0
    local integer Tpitch = 38-4*degree
    local integer Tmax = 1
    local integer i = 0
    local lightning array Lightning
    loop
        exitwhen T >= 1
        set i = i + 1
        set T = T + Tpitch
        set Tmax = T + Tpitch
        if T+Tmax < 1 then
            set Tmax = 1
        endif
        if degree == 2 then
            set Lightning<i> = AddLightning(&quot;CLPB&quot;, true, udg_List1[1]*T*T-2*udg_List1[2]*T+udg_List1[3], udg_List2[1]*T*T-2*udg_List2[2]*T+udg_List2[3], udg_List3[1]*Tmax*Tmax-2*udg_List3[2]*Tmax+udg_List3[3], udg_List4[1]*Tmax*Tmax-2*udg_List4[2]*Tmax+udg_List4[3])
        endif
    endloop
    call TriggerSleepAction(duration)
    loop
        exitwhen i == 0
        call DestroyLightning(Lightning<i>)
        set Lightning<i> = null
        set i = i - 1
    endloop
endfunction

function GraphN takes integer degree, real duration returns nothing
    local integer T = 0
    local integer Tpitch = 38-4*degree
    local integer Tmax = 1
    local integer i = 0
    local lightning array Lightning
    loop
        exitwhen T &gt;= 1
        set i = i + 1
        set T = T + Tpitch
        set Tmax = T + Tpitch
        if T+Tmax &lt; 1 then
            set Tmax = 1
        endif
        if degree == 2 then
            set Lightning<i> = AddLightning(&quot;CLPB&quot;, true, udg_List3[1]*T*T+udg_List3[2]*T+udg_List3[3] ,udg_List4[1]*T*T+udg_List4[2]*T+udg_List4[3], udg_List3[1]*Tmax*Tmax+udg_List3[2]*Tmax+udg_List3[3] ,udg_List4[1]*Tmax*Tmax+udg_List4[2]*Tmax+udg_List4[3])
        endif
    endloop
    call TriggerSleepAction(duration)
    loop
        exitwhen i == 0
        call DestroyLightning(Lightning<i>)
        set Lightning<i> = null
        set i = i - 1
    endloop
endfunction

function Calculate takes integer degree, real duration, integer which, real delay returns nothing
    local integer Z = 0
    loop
        set Z = Z + 1
        call UnitApplyTimedLife(CreateUnit(Player(0), &#039;hfoo&#039;, udg_List1[Z], udg_List2[Z], 0.0), &#039;BTLF&#039;, duration)
        if degree == 2 then
            if which == 1 then
                set udg_List3[1] = 2*(udg_List1[Z]-2*udg_List1[Z+1]+udg_List1[Z+2])
                set udg_List3[2] = -3*udg_List1[Z]+4*udg_List1[Z+1]-udg_List1[Z+2]
                set udg_List3[3] = udg_List1[Z]
                set udg_List4[1] = 2*(udg_List2[Z]-2*udg_List2[Z+1]+udg_List2[Z+2])
                set udg_List4[2] = -3*udg_List2[Z]+4*udg_List2[Z+1]-udg_List2[Z+2]
                set udg_List4[3] = udg_List2[Z]
                call GraphN(degree, duration)
            else
                set udg_List3[1] = udg_List1[Z]-2*udg_List1[Z+1]+udg_List1[Z+2]
                set udg_List3[2] = -2*udg_List1[Z]-2*udg_List1[Z+2]
                set udg_List3[3] = udg_List1[Z]
                set udg_List4[1] = udg_List2[Z]-2*udg_List2[Z+1]+udg_List2[Z+2]
                set udg_List4[2] = -2*udg_List2[Z]-2*udg_List2[Z+2]
                set udg_List4[3] = udg_List2[Z]
                call GraphB(degree, duration)
            endif
        endif
        exitwhen Z == udg_DimList - degree
        call TriggerSleepAction(delay)
    endloop
endfunction

function Setup takes nothing returns nothing
    local integer i = 0
    set udg_List1[1] = 1
    set udg_List2[1] = 3
    set udg_List1[2] = 1/3
    set udg_List2[2] = 7/3
    set udg_List1[3] = 3/2
    set udg_List2[3] = 2
    set udg_List1[4] = 7/3
    set udg_List2[4] = 5/2
    set udg_List1[5] = 11/5
    set udg_List2[5] = 13/5
    set udg_List1[6] = 7/4
    set udg_List2[6] = 5/2
    set udg_List1[7] = 3/2
    set udg_List2[7] = 2
    set udg_List1[8] = 3/2
    set udg_List2[8] = 5/4
    set udg_List1[9] = 6/5
    set udg_List2[9] = 2/5
    set udg_List1[10] = 1/3
    set udg_List2[10] = 0
    set udg_List1[11] = 2/3
    set udg_List2[11] = 3/4
    set udg_List1[12] = 6/5
    set udg_List2[12] = 2/4
    set udg_List1[13] = 9/5
    set udg_List2[13] = 1/5
    set udg_List1[14] = 11/4
    set udg_List2[14] = 0
    set udg_DimList = 14
    loop
        set i = i + 1
        set udg_List1<i> = udg_List1<i> * 1000
        exitwhen i == udg_DimList
    endloop
    call Calculate(2, 10.00, 1, 0.30)
    call TriggerSleepAction(10.00 + (udg_DimList-2)*3*0.3)
    call Calculate(2, 10.00, 2, 0.30)
endfunction</i></i></i></i></i></i></i></i>


as there are massive leaks in the trigger, I could notice the function was still running however nothing (no unit, no lightning in the function Calculate and GraphN/B) have shown up in the map (with coordinates -3000, -3000, 3000, 3000).

note : the udg_List1 and udg_List2 contains the checkpoints for the letter "L".

it's supposed to do something like that (done with a calculator)
letterl.jpg
 

saw792

Is known to say things. That is all.
Reaction score
280
You are doing a lot of integer division there. I think you probably wanted a real answer, so try changing 11/5 to 11./5. etc.

That has caused troubles for me in the past.
 

Chocobo

White-Flower
Reaction score
409
hmm it didn't solve the problem.

I noticed the Calculate function is used only once -> i decide to use ExecuteFunc.

JASS:
globals
    real array udg_List1
    real array udg_List2
    real array udg_List3
    real array udg_List4
    integer udg_DimList
    integer udg_degree
    real udg_duration
endglobals

function GraphB takes nothing returns nothing
    local integer T = 0
    local integer Tpitch = 38-4*udg_degree
    local integer Tmax = 1
    local integer i = 0
    local lightning array Lightning
    loop
        exitwhen T &gt;= 1
        set i = i + 1
        set T = T + Tpitch
        set Tmax = T + Tpitch
        if T+Tmax &lt; 1 then
            set Tmax = 1
        endif
        if udg_degree == 2 then
            set Lightning<i> = AddLightning(&quot;CLPB&quot;, true, udg_List1[1]*T*T-2*udg_List1[2]*T+udg_List1[3], udg_List2[1]*T*T-2*udg_List2[2]*T+udg_List2[3], udg_List3[1]*Tmax*Tmax-2*udg_List3[2]*Tmax+udg_List3[3], udg_List4[1]*Tmax*Tmax-2*udg_List4[2]*Tmax+udg_List4[3])
        endif
    endloop
    call TriggerSleepAction(udg_duration)
    loop
        exitwhen i == 0
        call DestroyLightning(Lightning<i>)
        set Lightning<i> = null
        set i = i - 1
    endloop
endfunction

function GraphN takes nothing returns nothing
    local integer T = 0
    local integer Tpitch = 38-4*udg_degree
    local integer Tmax = 1
    local integer i = 0
    local lightning array Lightning
    loop
        exitwhen T &gt;= 1
        set i = i + 1
        set T = T + Tpitch
        set Tmax = T + Tpitch
        if T+Tmax &lt; 1 then
            set Tmax = 1
        endif
        if udg_degree == 2 then
            set Lightning<i> = AddLightning(&quot;CLPB&quot;, true, udg_List3[1]*T*T+udg_List3[2]*T+udg_List3[3], udg_List4[1]*T*T+udg_List4[2]*T+udg_List4[3], udg_List3[1]*Tmax*Tmax+udg_List3[2]*Tmax+udg_List3[3], udg_List4[1]*Tmax*Tmax+udg_List4[2]*Tmax+udg_List4[3])
        endif
    endloop
    call TriggerSleepAction(udg_duration)
    loop
        exitwhen i == 0
        call DestroyLightning(Lightning<i>)
        set Lightning<i> = null
        set i = i - 1
    endloop
endfunction

function Calculate takes integer degree, real duration, integer which, real delay returns nothing
    local integer Z = 0
    set udg_degree = degree
    set udg_duration = duration
    loop
        set Z = Z + 1
        call UnitApplyTimedLife(CreateUnit(Player(0), &#039;hfoo&#039;, udg_List1[Z], udg_List2[Z], 0.0), &#039;BTLF&#039;, duration)
        call BJDebugMsg(&quot;x=&quot;+R2S(udg_List1[Z]))
        call BJDebugMsg(&quot;y=&quot;+R2S(udg_List2[Z]))
        if degree == 2 then
            if which == 1 then
                set udg_List3[1] = 2*(udg_List1[Z]-2*udg_List1[Z+1]+udg_List1[Z+2])
                set udg_List3[2] = -3*udg_List1[Z]+4*udg_List1[Z+1]-udg_List1[Z+2]
                set udg_List3[3] = udg_List1[Z]
                set udg_List4[1] = 2*(udg_List2[Z]-2*udg_List2[Z+1]+udg_List2[Z+2])
                set udg_List4[2] = -3*udg_List2[Z]+4*udg_List2[Z+1]-udg_List2[Z+2]
                set udg_List4[3] = udg_List2[Z]
                call ExecuteFunc(&quot;GraphN&quot;)
            else
                set udg_List3[1] = udg_List1[Z]-2*udg_List1[Z+1]+udg_List1[Z+2]
                set udg_List3[2] = -2*udg_List1[Z]-2*udg_List1[Z+2]
                set udg_List3[3] = udg_List1[Z]
                set udg_List4[1] = udg_List2[Z]-2*udg_List2[Z+1]+udg_List2[Z+2]
                set udg_List4[2] = -2*udg_List2[Z]-2*udg_List2[Z+2]
                set udg_List4[3] = udg_List2[Z]
                call ExecuteFunc(&quot;GraphB&quot;)
            endif
        endif
        exitwhen Z == udg_DimList - degree
        call TriggerSleepAction(delay)
    endloop
endfunction

function Setup takes nothing returns nothing
    local integer i = 0
    set udg_List1[1] = 1.
    set udg_List2[1] = 3.
    set udg_List1[2] = 1./3.
    set udg_List2[2] = 7./3.
    set udg_List1[3] = 3./2.
    set udg_List2[3] = 2.
    set udg_List1[4] = 7./3.
    set udg_List2[4] = 5./2.
    set udg_List1[5] = 11./5.
    set udg_List2[5] = 13./5.
    set udg_List1[6] = 7./4.
    set udg_List2[6] = 5./2.
    set udg_List1[7] = 3./2.
    set udg_List2[7] = 2.
    set udg_List1[8] = 3./2.
    set udg_List2[8] = 5./4.
    set udg_List1[9] = 6./5.
    set udg_List2[9] = 2./5.
    set udg_List1[10] = 1./3.
    set udg_List2[10] = 0
    set udg_List1[11] = 2./3.
    set udg_List2[11] = 3./4.
    set udg_List1[12] = 6./5.
    set udg_List2[12] = 2./4.
    set udg_List1[13] = 9./5.
    set udg_List2[13] = 1./5.
    set udg_List1[14] = 11./4.
    set udg_List2[14] = 0
    set udg_DimList = 14
    loop
        set i = i + 1
        set udg_List1<i> = udg_List1<i> * 1000.
        exitwhen i == udg_DimList
    endloop
    call Calculate(2, 10.00, 1, 0.30)
    call TriggerSleepAction(10.00 + (udg_DimList-2)*3*0.3)
    call Calculate(2, 10.00, 2, 0.30)
endfunction</i></i></i></i></i></i></i></i>


but this seems to be ugly and laggy and crashes at end. I think i'll give up on it for a while.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top