I'll work on that Maybe make a toggle able tutorial.Okay, I tried it out for a while(although I lost in like wave 5 or something because I thought my runner would go another way so I stopped watching it for a while.
I have a couple suggestions. You should start out the game by pinging where they enemy is going to appear. I had a hard time understanding where the creeps would come from and if I would lose a life or something if they reached the middle. Those things are easily understandable when you're done with the first wave, but I'd prefer to get that information immediately.
Hmm, you might be right. I might increase the time, and make it skipable if all players click skip.I also think you should increase the time before the first wave spawns. There's a lot of information in f12 as well as tower descriptions to read through. I got so stressed out so I made 3 detector towers in the first wave which made me panic when I realized that they weren't doing any damage.
Oh, okay - I guess I'll work on that I set the Runner to F3 (I think) for that reason, but I'll look into thisFinally, I'd like to mention a small detail. I would prefer if you don't remove the runner between rounds. It should be okay if you just hide it. The reason for this is so that it stays in a control group. Having to re-bind the runner each wave was slightly irritating.
Thanks for the feedbackOther than that, I felt like it was a nice game and it seemed pretty polished for a beta version. I only tried it out in single player but it felt like it could certainly be a fun game to play with other people.
I played it yesterday with a bunch of people, actually pretty fun, but a little easy, thus the update today
NOTE: WOW my map got on 4th place (17th in all games ) of most played TD... It's in beta Dafuq..