X-maul
AKA: Demtrod
- Reaction score
- 201
Introduction
Gridlock TD is a tower defense set in a map where there is both a building grid, and a running grid. Your summoner will have to summon towers in the building grid, and in the start of each round, your runner will spawn. You will have to use your runner to lure the enemy spawns to your towers, so they can be killed.
If your runner should get killed, fear not, it will be respawned next round. Though should all runners on the team get killed, you will lose the game.
Map Layout
The Green part is where your summoner can summon buildings.
The Grey part is where the runner can run.
The Black part is unpathable by both the runner and the attackers.
On the northern, southern, eastern and western side of the map, there is a pathway (where the building path is split) where the runner and attackers is spawned.
Races
The map contains 4 races;
Each race has 3 unique runner types, each with a special ability, to either damage or slow the enemy or help the runner survive by healing or increasing the survivability.
Round Types
There are many different types of rounds; each round will start with the game spawning your runner, followed by a pack of attacking units or a boss from each world corner.
If the round is not a normal round, it will be announced at the start of the round, so you can prepare yourself. There are at the moment 8 different types of rounds;
All enemy units have armor, and armor can be of different types. So make sure that you have towers with different types of attack, to make sure you can handle all kinds of enemy units.
This grid shows how the attack damage scales on the different types of armor:
Screenshots
Finally I want to show you how the game looks. Here are some screenshots from the editor and from within the gameplay.
Map overview (Had to disable doodads sinse the lightning was messing up when zoomed out too far)
The selection screen
Ingame Screenshot
Spawn for both the Runners and the Force of Anti-Matter
Gridlock TD is a tower defense set in a map where there is both a building grid, and a running grid. Your summoner will have to summon towers in the building grid, and in the start of each round, your runner will spawn. You will have to use your runner to lure the enemy spawns to your towers, so they can be killed.
If your runner should get killed, fear not, it will be respawned next round. Though should all runners on the team get killed, you will lose the game.
Map Layout
The Green part is where your summoner can summon buildings.
The Grey part is where the runner can run.
The Black part is unpathable by both the runner and the attackers.
(The grids you can see is to indicate the size of the map, each tower takes up a 2x2 square)
Races
The map contains 4 races;
Fire Elemental
Fight the forces of Anti-Matter with the power of the fire realm!Fire elements use raw power to destroy their enemies and melt their flesh and bones to ashes!
Wind Elemental
Fight the forces of Anti-Matter with the power of the wind realm!Wind elements are the fastest elements around, and fight with speed and cunning to defeat their enemies.
Earth Elemental
Fight the forces of Anti-Matter with the power of the earth realm!Earth elements fight with brute force and throws giant boulders at their enemies; they can even hit a foe so hard that it will eventually get stunned.
Water Elemental
Fight the forces of Anti-Matter with the power of the water realm!Water elements attacks with chilling breaths and drowning floods to defeat their
enemies!
RunnersEach race has 3 unique runner types, each with a special ability, to either damage or slow the enemy or help the runner survive by healing or increasing the survivability.
Round Types
There are many different types of rounds; each round will start with the game spawning your runner, followed by a pack of attacking units or a boss from each world corner.
If the round is not a normal round, it will be announced at the start of the round, so you can prepare yourself. There are at the moment 8 different types of rounds;
Normal Round
This will spawn units normally.
Ice Round
An Ice Round will randomly spawn blocks of ice all over the map, blocking the path for runners as well as for attackers. A warning will appear where the next ice block will appear, so watch out that you do not lock yourself in.
Darkness Round
A Darkness Round will spawn invisible units, so make sure that you’ve build yourself a Sacred Brazier.
Fire Round
A Fire Round will spawn fire traps all over the map. If a Runner walks over a fire trap it will take damage.
Wind Round
When a Wind Round starts, the wind will slow down all Runners by 20%, so make sure you have upgraded your Runners movement speed.
Quake Round
A Quake Round will spawn fissures, just like an Ice Round. A fissure greatly slows down runners if they run over it.
Greed Round
When a Greed Round starts there will be spawned mineral s all over the map, for the Runners to collect, but beware that your greed does not become your end.
Boss Round
A Boss Round will spawn 1 boss unit in each spawn location, and spawn some minerals scattered around the map. A boss will have a lot of health and will also have some dangerous abilties to use against your Runner. Besides spawning a boss, a Boss Round can be combined with all the other types of rounds, for instance there could be a Boss Round combined with a Quake Round, making a boss even more deadly.
Armor and Attack TypesAll enemy units have armor, and armor can be of different types. So make sure that you have towers with different types of attack, to make sure you can handle all kinds of enemy units.
This grid shows how the attack damage scales on the different types of armor:
Screenshots
Finally I want to show you how the game looks. Here are some screenshots from the editor and from within the gameplay.
Map overview (Had to disable doodads sinse the lightning was messing up when zoomed out too far)
The selection screen
Spawn for both the Runners and the Force of Anti-Matter