if anyone could hlep me with this, im trying to got throguh my triggers an d get rid of all leaks, by using the basic sutom scripts
if people could just maybe tell me what the most commmon ones are and what they do and maybe an example of using them that would be very helpful
right now I jsut started with this
I am going through and adding that to then end of all my triggers that run only once, as I have read that it is effective for doing...stuff
now im going through and setting teh temp postion variable as the place I want my dummy units to be created, then
after they are created
ok I did that for all units and special effects
now on to a few questions, how bad does creating a unit, and giving it an expiration timer to destroy it, leak, and what about special effects that destory them selves, like flamestrike, if you dont remove those how bad to they leak?
and what is this about unit groups leaking?
other then that I dont believe I should have any other leaks
if people could just maybe tell me what the most commmon ones are and what they do and maybe an example of using them that would be very helpful
right now I jsut started with this
Code:
Custom script: call DestroyTrigger( GetTriggeringTrigger() )
I am going through and adding that to then end of all my triggers that run only once, as I have read that it is effective for doing...stuff
now im going through and setting teh temp postion variable as the place I want my dummy units to be created, then
Code:
Custom script: call RemoveLocation( udg_Temporary_Point )
after they are created
ok I did that for all units and special effects
now on to a few questions, how bad does creating a unit, and giving it an expiration timer to destroy it, leak, and what about special effects that destory them selves, like flamestrike, if you dont remove those how bad to they leak?
and what is this about unit groups leaking?
other then that I dont believe I should have any other leaks


