Godspeed to the sound of the pounding
(emphasis mine)Anachron from The Hive Workshop said:A small map has at least 1000 units in a game, that would make 390kb leaks.
An bigger one, such as an TD, can easily reach up to 10.000 Units, which would be 3,9mb leaks. And that for every library that uses the RegisterDamageEvent method.
Does this guy know what he's talking about? Have I missed anything leaky here?