System GUI MUI System

U are a noob

Mega Super Ultra Cool Member
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152
i was wrong about the unlimited number since i forgot i still need to use arrays so the i was wrong there about that and i need to limit to 8191
yet here's a shorter way to do and work with:
Code:
MUI GUI Init
    Events
        Map initialization
    Conditions
    Actions
        Custom script:   set bj_wantDestroyGroup = true
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                Set Integer = (Integer + 1)
                Unit - Set the custom value of (Picked unit) to Integer
Code:
MUI GUI Enters
    Events
        Unit - A unit enters (Entire map)
    Conditions
    Actions
        Set Integer = (Integer + 1)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Integer Equal to 8192
            Then - Actions
                For each (Integer A) from 1 to 8191, do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                Number[(Integer A)] Equal to 0
                            Then - Actions
                                Unit - Set the custom value of (Triggering unit) to Number[(Integer A)]
                                Set Number[(Integer A)] = 0
                            Else - Actions
            Else - Actions
        Unit - Set the custom value of (Triggering unit) to Integer
Code:
MUI GUI Example
    Events
        Unit - A unit leaves (Entire map)
        Unit - A unit Dies
    Conditions
    Actions
        Set Number[(Custom value of (Triggering unit))] = (Custom value of (Triggering unit))

Nope. My system insures that each player gets the same amount of units. Your way a player could have 8191 units and others have none.
________________________
Check Out my MUI System for GUI
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
slots?
i know that most chances are that no1 is gonna reach 8191 units even with 12 players toghter because the game will be too laggy and also how can u play with 1000 units?
i just know what i did will make sure each unit on his own has a custom number of his own and if a unit dies some1 else is gonna use that custom value instead what makes sure i never run out of custom values beetwen 1 and 8191
 

U are a noob

Mega Super Ultra Cool Member
Reaction score
152
slots?
i know that most chances are that no1 is gonna reach 8191 units even with 12 players toghter because the game will be too laggy and also how can u play with 1000 units?
i just know what i did will make sure each unit on his own has a custom number of his own and if a unit dies some1 else is gonna use that custom value instead what makes sure i never run out of custom values beetwen 1 and 8191
.... Yes it could. My way is to be ready for occasions.
________________________
Check Out my MUI System for GUI
 
Reaction score
456
This is great system, for those who have fallen in darkness, the users of Graphical User Interface.. OoOoOoO!

Nice and useful system ;D +rep
 

Hatebreeder

So many apples
Reaction score
381
Hey Uareanoob,
Got a Question. If i want my Map to be MUI, just copy the triggers in my Map, and make all Variables Arrays? That's simple, and noob-friendly, but i'm afraid of using your system, cuz i think i got something wrong...
Would you mind explaining how to use the MUI system correctly, that brief explanation is a bit unpercise for me...
 

U are a noob

Mega Super Ultra Cool Member
Reaction score
152
Yes all you do is copy the system in to the map turn varibles in to arrays. But when you need to fill in the "Array" slot you use the custom value of the triggering unit.Array slot as in "<Var_Name> [?]"
 

Hatebreeder

So many apples
Reaction score
381
Yes all you do is copy the system in to the map turn varibles in to arrays. But when you need to fill in the "Array" slot you use the custom value of the triggering unit.Array slot as in "<Var_Name> [?]"

I Understand. I will let you know if i encounter Problems...
 

Trollvottel

never aging title
Reaction score
262
ive got a question: how to remove leaks in this system?

call destroygroup(udg_group[????]


/edit: sry didnt see the GetUnitUserData
 

NetherHawk

New Member
Reaction score
26
im a gui-aholic hahaha.. im gonna laern this asap... but i have a question! what if the variable you use in your trigger is already an array?
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
> what if the variable you use in your trigger is already an array?

I would guess that you would then have to create one for every possible player.
Kind of depends on the situation, I suppose....
 

NetherHawk

New Member
Reaction score
26
hey, Uareanoob, does this thing still work if you have wait functions in your trigger? could u add a really simple test spell for this, please?
 
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