Myzteryz
It only does everything.
- Reaction score
- 90
awesome idea..
you could hide the immolation buff too
you could hide the immolation buff too
Event
A unit enters <Checkpoint[3]>
Condition
(<Entering unit> belongs to <CheckpointGroup[3]>) equal to true
Action
Remove <Entering unit> from <CheckpointGroup[3]>
Add <Entering unit> to <CheckpointGroup[1]>
Order <Entering unit> to <Attack-move> to <Checkpoint[1]>
creep1
Events
Unit - A unit comes within 50.00 of creep1 0018 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Decapatater said:Or if you want the creep to kill you just do the same thing but on the creep not the player!
Code:creep1 Events Unit - A unit comes within 50.00 of creep1 0018 <gen> Conditions (Owner of (Triggering unit)) Equal to Player 1 (Red) (Owner of (Triggering unit)) Equal to Player 2 (Blue) (Owner of (Triggering unit)) Equal to Player 3 (Teal) (Owner of (Triggering unit)) Equal to Player 4 (Purple) (Owner of (Triggering unit)) Equal to Player 5 (Yellow) (Owner of (Triggering unit)) Equal to Player 6 (Orange) (Owner of (Triggering unit)) Equal to Player 7 (Green) (Owner of (Triggering unit)) Equal to Player 8 (Pink) Actions Unit - Kill (Triggering unit)
Wouldn't that work?