Guide - Mazes

Ok, I saw back on page 6 and a new post on page 7 about Sliding Triggers I've a very simple and virtually lagless and leakless.
Code:
Code:
RedOnIce:
Events:
Time - Every 0.03 seconds of game time
Conditions:
(Terrain type at (Position of Demon Hunter 0006 <gen>)) Equal to Northrend - Ice
(Player 1 (Red) controller) Equal to User
(Player 1 (Red) slot status) Equal to Is playing
Actions:
Unit - Move Demon Hunter 0006 <gen> instantly to ((Position of Demon Hunter 0006 <gen>) offset by 13.00 towards (Facing of Demon Hunter 0006 <gen>) degrees)

This is a simple turning trigger for ice...

Code:

Code:
Events:
Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point
Conditions: None
Actions:
Unit - Make (Triggering unit) face (Target point of issued order) over 0.00 seconds

Very simple and sophisticated. Use this and you will have no lag at all. I'm also using this for my new map (Maze of Snow). Its still in its Beta stages. BTW nice tut, Jindo.:D :) I hope you like this trigger. Credit goes to LimiteR and an anonymous user.
 
Ok, this thread seems to be all over the place. I think I might compile everything I know about making mazes into a Tutorial 2.0

I'm a pro at making mazes, and I know some triggers I have never seen anybody else use, heh. I used to offer professional maze making classes.

Bleh, oh well.

In the end, making mazes uses a lot of math... You end up making incredible patterns : ).

So, hm... what might the new tutorial that will be more organized than this contain?

Well, everything from the basics to the advanced stuff. Of course, I would say in it to never ever use rects in a maze (it would be a TFT tutorial), except in very rare circumstances, and to never ever place down units except in very rare circumstances : ).

hmmm, i might do this. Would anyone use it?
 
Wow Nes, I thought you disappeared. It's Soul from TDoM, TIME, whatever you want to think of. I have been wondering what happened to you...

As far as the new tutorial, I would probably use it and maybe contribute some things too. I have a very efficient Sliding Ice trigger in JASS that would fit perfectly. Well, good tutorial Jindo!
 
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    Hopefully this won't cause problems.
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    Hmm
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    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
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    See how we like that.
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    I do not see a way to go past the 1st page of posts on the forum though
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    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
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    Yeah I'm not sure what the deal is with the pagination.
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    It SHOULD be there so I think it might just be an artifact of having an older style.
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    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
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    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
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    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
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    What do you think Tom?
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    I will have to get used to this.
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    The latest news feed looks good
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    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
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    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/
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    Thursday 7/10 would Thursday again
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