Ok, I saw back on page 6 and a new post on page 7 about Sliding Triggers I've a very simple and virtually lagless and leakless.
Code:
This is a simple turning trigger for ice...
Code:
Very simple and sophisticated. Use this and you will have no lag at all. I'm also using this for my new map (Maze of Snow). Its still in its Beta stages. BTW nice tut, Jindo.
I hope you like this trigger. Credit goes to LimiteR and an anonymous user.
Code:
Code:
RedOnIce:
Events:
Time - Every 0.03 seconds of game time
Conditions:
(Terrain type at (Position of Demon Hunter 0006 <gen>)) Equal to Northrend - Ice
(Player 1 (Red) controller) Equal to User
(Player 1 (Red) slot status) Equal to Is playing
Actions:
Unit - Move Demon Hunter 0006 <gen> instantly to ((Position of Demon Hunter 0006 <gen>) offset by 13.00 towards (Facing of Demon Hunter 0006 <gen>) degrees)
Code:
Code:
Events:
Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point
Conditions: None
Actions:
Unit - Make (Triggering unit) face (Target point of issued order) over 0.00 seconds