Arena Guild Arena: the BattleChasers v1.1


New Member

The vast city of Utopia lies atop millennium of conflicts, congregations and betrayals, peace and wars, overladen with monuments of past carved both in stone and flesh. The Guilds within City are bound by the "game of throne" each claiming the rule over the other Guild in its own manner. Now after almost century of peace that was protected by the "Pact", the new era of struggle is slowly drawing near. Rumors circle the city from the Kaos slum-taverns, across the fire pits of Skarana, over the libraries of Zycra, through the most inner circles of Verdana glades, across deserted roads and wastes of Ahkrep up to the Aspire bell towers, that the pact is shattered. With the rivalry and tension between Guilds brewing up, slowly both Heroes of old, and young upstarts are rising up to once again chase the battles across the territories of Utopia. The only thing that remains now is that YOU chose your favorite amidst the many who have entered the battle already and ask yourself...

Which guild are you?

DOWNLOAD LINKS: :cool: (map has 4.4mb and exceeds the max cap of 1.91 for the attachments se here are the links to download the map)
-Guild Arena: the BattleChasers v1.1 (on hive)
-Guild Arena: the BattleChasers v1.1 (on epicwar)

Guild Arena v1.03 Trailer [Latest]

* The map has -ap (all pick), -ar (all random), -em (easy mode), -nd (no duel),
-na (no achievments), -3d (3d camera), -cf (Capture the Flag) modes.
* There are total of 35 Heroes/ines divided among 6 Guilds. (33 standard and 2 Fun Heroes)
* Experience new additions to the gameplay, such as destroyable enviroment, animated "killing spree" text, achievments, 3D camera and much more.
* Map also contains a basic AI that I intend to improve through the gamers feedback.

[email protected] - my email - map official site
Guild Arena:the BattleChasers - facebook fan page

I strongly recommend for all those new to the map to read the Game Info (F9) or check out the official map website at for full explanation of the game, it's feats and new stuff.

Me and my testers have done the best of ourselves to remove all bugs we spotted, so if you find any bugs, syntachs errors, find explanation ability, hero etc. confusing, or if you have an idea, constructive critics, or WANT to join our team, please contact me.

NEW FEATS IN v1.1: :cool:

DESTROYABLE ENVIROMENT: The surprise additon
-Thanks to Mile Rizik who started modeling just recently, you can now utterly destroy whole enviroment in GA. He created and animated models for Archways, Pillars, Columns, Torches, Braziers, Skull Piles and Statues.
-However due the complex thing of creating such good Destroyable Enviroment system I've implemented the simpler system
-The new version will feat this more complex system for sure (I'm half way there making it)
For now the things you should know about the system:
-All of the Enviroment Destructables have set amount of hit points so that they cannot be destroyed early in game. Destruction starts approx between 10-15 min of the game when full scale asskicking between the Guilds begins
-Not all abilites can destroy the Enviroment (lol hels sure cannot)
-If your Hero has Army Crusher or Ground Breaker equipped he can destroy the enviroment near the target he is attacking
-Also if your Hero is near the Destructable when its dying your camera will shake as the Pillar, Statue, or Archway..etc. falls to the ground

-Now duel ranges from 1v1 to 6v6 based on the number of players in Guilds. Also the bugs of the previous duel have been removed, this duel rocks. The skill of the ones of who achieve Immortal Fame Rank will be tested in duel of type Immortal vs Guild where you fight alone against whole enemy Guild.
-Features new bet system with old commands. Fixed the bug where you could bet more gold than you have.
-Added "-finish" command which can be typed when AI's fight duel to randomly kill one of duelers and finish the duel so you don't have to wait for them to fight.

New SCOREBOARD (Multiboard)
-Features all of the major game stuff up in the MB.
-Show scores of both Guilds in the title.
-Also shows the duel countdown if duel is on
-Show the pending time of all reviving Heroes

-Added item ownership sys. Items you don't own cannot be pwned. You can still manipulate with them. This does not apply to Recipes or
Consumable artofacts such are Pots and Net.
-Added "Pick All Artifacts" ability to the Stash Box which picks all of the artifacts in your base region to your Stash Box.
-Changed the Pandora's Box into two shops "Mida, the Fame Keeper" (sells Fame Artifacts) and "Trainer" (changed Tomes into trainings of Might (Strentgh),Endurance(Agility), Knowledge (Inteligence) and Omnimind Training (level gain))
-Added new Artifact "Apprentice Ring" (Wee Tradonauts)
-Added new Artifact "Avatar" (Kitty)
-Added new Artifact "Sentinel" (Kitty)
-Added new Fame Artifact Necronomicon (Mida, the Fame Keeper)
-Added new Fame Artifact Toast Goblet (Mida, the Fame Keeper)
-Removed "Emerald Stinger" and "Aspire Icon" artifacts
-Changed the name "Ghost Slayer" into "Emerald Reach" and changed icon
-Emerald reach now give +12 to Str and Agi
-"Bulwark" is now made combining Giants Belt + Metal Pauldrons + Short Sword
-The price of "Energy Stone" is same as for the "Power Stone" 1250 gold now
-"Mana Stone" price is now 900 gold
-Increased regeneration of "Oak Signet" to 3.5
-"Valor Shield" now grants +5 armor for 15 sec.
-"Apothic Orb" now grants +5 armor for 20 sec.
-The cooldowns of "Spear" and "Hammer" both start from 45 sec now
-Reduced "Pipe" recipe to 625 gold
-Sacred Body is now Fame Artifact

New CTF MODE (Capture the Flag)
-Type "cf" in addition to the game mode to activate the CTF mode
-Both teams have 3 flags (one in base (5 points), one in the crossroad in front of the base (3 points), and one in exit (1 point))
-Each of the flags carries a certain number of points to your Guild when you retrieve it to your base
-The limit of the points needed to win the game can be changed with -cl ### command where ### is the number of points
-Only one flag can be carried at the time
-This is the Experimental mode so pls feedback anything you like/dislike about it
-AI does not work with this mode (They won't collect the flags)

3D camera improved
-Now follows your units movement height so it changes wheter you are in the moat or up on the walls it follows you providing clear view of your hero
-Basic distance of 3D camera is now 700
-Max distance can now be set to 1000
-Reduced the lag that could happen while in 3D camera mode

New systems:
DM - Dynamic Movement System
-Replaces the old DK system that does all of the jumps and knockbacks
-Now added a general SFX (dependent of the spell) for the knocback on the ground (dust and ground breaks) and while in water (small waves)
-Fixed the bug where units with flying height would hover on the ground after the knockback or throw
Drop Players System
-now registers when players leave the game
-divides gold and medals among the Guild memebers
-banishes the left players Hero/ine from the game
-Artifacts are returned to base

Hero/ine stucked problems
-There are now 4 Waterfalls in the Arena (two near the wells in the moats, and two in the entrances into Dragon Vault) that throw you back in the Arena when you finish up on the walls
-The "-stuck" command has been changed from the vote command into non-vote command that turns the collison of your Hero/ine for 2.5 seconds so you can leave the place where you got stucked. After that you cannot use it for 90 seconds, so that should fix the problem of "-stuck" abuse.

-New Hero, Leonida the Hero of Thermopylae (Fun Hero Sheet "E")
-Fixed the bug where the players had astronomical small chances to pick two same Heroes/ines
-You can now change Guild Hero Sheets by clicking on the floating arrows
-AI now uses abilities with Snowman and Jaffar
-Removed the bug where Bear Rage could knockback Rooks Towers
-Lowered the prices of medals to 300 gold
-Fixed the pause bug when Bulk Spits the Devoured unit
-Fixed the Snowmans damage with "Penguin Array" ability
-Added new effects to Snowmans "Snowtard" ability
-Added stacking of the Spell Damage Ressistance/Irresistance
-Modified the sfx for energy burn attacks (purple - mana, orange - rage)
-Fixed the loss of Hero Glow when using morph abilites/spells
-Cavaliers "Jousting" can now be activated while on the run
-Wondo has new effect for his Moment Aura
-Fixed Astronomers base dmg, hp, mp, and stats
-Fixed the damage of the Astronomers "Cycle" spell
-Astronomer now has rather cewl hat
-Sorcerors "Fire Cannon" spell is now controlled by two abilites (Q/W hotkeys) that show up when he starts the casting instead of the previous arrow key control
-General Armor for all units now has general damage reduction of 2% per point of armor
-Rook has his ultimate cooldown reduced to 75/60/45
-"Pick Me" rune now throws you in random direction
-Blackhearted Achievment now requries 125 creeps to be killed for unlock
-Terrorist is now more terrorizing Hero. He has his "Smoke Bomb" and "Firefly" abilites replaced with "TNT Barrel" and "Molotov Coctail" abilities
-Terrorist has new icon
-"Kidnape", Ba'tmons ultimate has been completely redone
-Reduced arming of Terrorist Explosive Devices to 1 second
-Nara now has +3 base dmg, 2.8 Agi per lvl, +20 base hp, 15 start Int, 1.2 Str per lvl, 1.15 Int per lvl
-Naras "Siphon" now takes and attack speed as well and has no cooldown
-"Dread Arrows" mana cost reduced
-The "-comnum" command now has grace period at the first two minutes till it can calculate the min and max commands
-Edited the Hawk Rage effect (now has blue trail)
-Fixed the bug of the special effect left behind when Grok activates "Brute Anger"
-new Loading Screen and Map Preview
-Added new wai cooler look to the Necromancer
General chit-chat
Help Users
  • No one is chatting at the moment.
  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
  • tom_mai78101 tom_mai78101:
    Now I think it makes more sense for me to put news in their own subforums, without worry.
  • The Helper The Helper:
    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
  • tom_mai78101 tom_mai78101:
    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
  • The Helper The Helper:
    Happy Early Friday :)
    Happy Friday :)
  • tom_mai78101 tom_mai78101:
    Fun Friday for me
  • tom_mai78101 tom_mai78101:
    Happy Fun Friday to all.
  • The Helper The Helper:
    Happy Sunday everyone!!!
    Happy Sunday!!!
  • jonas jonas:
    Happy monday :p
  • jonas jonas:
    Everyone hates mondays?
  • The Helper The Helper:
    Happy Tuesday!
  • jonas jonas:
    Happy belated tuesday
  • tom_mai78101 tom_mai78101:
    I found out you can't delete nor hide redirect links to existing threads. It will just stay there. I have no choice now but to start moving thread redirects to News Archive.
  • The Helper The Helper:
    That is not the way that it works for me I can delete redirects you just have to hit refresh sometimes big deletes will take a while as long as moves\
  • The Helper The Helper:
    You don't have to do that you can just leave stuff there in headline news for up to a year it was already down to like 8 months there is no rush.

    Members online

    No members online now.


    Hive Workshop NUON Dome World Editor Tutorials

    Network Sponsors

    Apex Steel Pipe - Buys and sells Steel Pipe.