haha well i guess the question before wasnt the last!!

  • Thread starter Thread starter Bandit_Boy_8
  • Start date Start date
B

Bandit_Boy_8

Guest
ok so i made the spawn triggers for all levels, and i set browns food max to 100, making each creep 1 food. Im going to make it so when the food runs out, the level ends, but first, how do i do that, and second, how do i make it so it nos when level 1 is done that level 2 spawns, not level 3, 4, 5, etc.
 
you need a timer ... its difficult to explain properly how to do so you have to delete the first windows and bunch of other things very hard to explain in my case...
 
i could probably make the spawning thing but im lazy and wont now, but the problem i see is that the levels will never end aslong as guys die, becuse the food will come down as they die
 
what do i time? and i mean i dont wanna disable all of the triggers for like level 2, 3, 4, 5, 6, 7...... etc. then enable each one when the level is over...
its gonna be too hard lol- so when their food runs out i would run nextlevel but how does it no which one is the next level? ur answers were confusing :P sorry
 
The food thing works great, but you need to kick off the loop and the first level by hand.

Something like this? Mine is much different, I have functions for games and cleanup stages, but heres some ground work.

Start TD
-When Elapsed game time is 5 seconds
-Create multiboard
-Start a 90 second one shot timer

Spawn Units
-When Timer expires
-Spawn all your units here

Level Complete!
-When Food becomes 0
-Award gold or whatever you want to do
-Start the timer again for x seconds.
 
I'll also note, you should not spawn all the creeps for a level at the same time.

Meaning, don't "Unit - Create 30 footman for....".

This can cause good lag hang ups and kinda looks bad. What you can do it something like this. (You have to store your regions in an array though)

For each integer A 1 through 12 (or how many players)
-For each integer B 1 through 30 (or how many creeps)
--Unit - Create 1 (unit type from array) at center of (Region_Array[integer a]) facing default building degrees

Now, don't tell the units to 'move' in the spawn trigger. Movement triggers (Unit - A unit enters a region) should be TOTALLY seperate, just like the tutorial says.
 
wow ill try that... though seems confusing -_- i have an idea..... how bout i send u the map so far, and you can help me out with the spawning :P
 
im sorry about all these questions... this is my first TD, and im still trying to figure it out lol
 
so is it ok if i send u a link to DL the map and u can just help me out with the spawning??? ill try to do the rest and of course, ill put u and your tutorial in the loading screen for helping me out :P
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Real users can't really disable Javascript anymore these days.
  • Ghan Ghan:
    The internet is broken without it.
  • Ghan Ghan:
    Bot readable, not human usable.
  • The Helper The Helper:
    got it
  • The Helper The Helper:
    Happy Thursday!
  • The Helper The Helper:
    Check out the new Featured Content feature we apparently got with the forum software upgrade! https://www.thehelper.net/featured/
  • The Helper The Helper:
    Also on the bottom right side bar we now have a Trending Content Box!
    +1
  • The Helper The Helper:
    Not on the Headline News page just on the Forums page can we get that Featured and Trending on the home page?
  • Ghan Ghan:
    Since the home page is technically a forum, it now shows on all forum views. Still in the sidebar.
    +1
  • The Helper The Helper:
    Happy Friday! Hope everyone has a fantastic day and an even better weekend!
  • The Helper The Helper:
    Happy Sunday!
  • The Helper The Helper:
    I lovc that I can post webp and X links now! :)
  • The Helper The Helper:
    Happy Thursday!
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    we were down for a minute - think a log file or something got too big
    +1
  • Ghan Ghan:
    The alerts say it was down for a while unfortunately.
  • Ghan Ghan:
    Didn't know what was going on while I was at work.
  • Ghan Ghan:
    Disk filled up with logs. Fixed now.
    +1
  • The Helper The Helper:
    not a problem at all thanks for getting us back up
  • The Helper The Helper:
    I think the bots are finding a way to get through the anubis
  • The Helper The Helper:
    Happy Wednesday Everyone! Hope everyone has a Fantastic Day!
    +1
  • The Helper The Helper:
    Yeah, stats are showing big bot influx like 12k page views.
  • Wizard Wizard:
    :wave:
    +1
  • Ghan Ghan:
    TH changed his avatar again. 6 more weeks of summer.
    +3
  • Wizard Wizard:
    lol
    +1

The Helper Discord

Members online

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top