Alright, in case you're wondering why I've taken the old attachment down, it's because I've made a new version!!
This has quite a lot of changes. I shall note them here.
Abilities & Leveling -- You may no longer level and you will no longer be able to allocate skill points. All abilities are already in place.
Note: I have yet to turn XP gain off (can't find the constant...is this in the trigger editor or gameplay constants?) So, you'll find that your bar is empty at level one and that with your first kill with fill up all the way to the max--200 xp.
Overshield -- HP is now ridiculously low (someone tell me if I can make it unseeable like Halo 2) but this ability is now available. I suggest you turn it on at the start since it doesn't cost mana to maintain, doesn't cost mana to turn on, and absorbs one damage point per mana point. I don't think you'll survive a tank shot (realistically), but you'll survive at least one shotgun blast.
Jump -- Now covers a VERY small amount of distance to keep people from blinking to places they shouldn't. You can jump down elevations, but I suggest you are right near the edge or you'll blink towards the point but will stay on the ledge, wasting the ten second cooldown (to prevent tank shot dodging).
Scope -- Doesn't create a bird anymore but rather a Far Sight. It now sees farther to make up for original ability to have an invisibility-seeing bird that you could set to follow you around for the amount of its life.
Board -- "Dummy ability" that you cast on a vehicle to convert it to your own color. Check "Boarding" farther down these notes.
Pick Up Weapon -- Same as ye olde version.
*()*()*
Your Pillbox -- For your team pillbox, you can use Jump to drop down that ledge to that crystal with the words "Jump Down" above it. You will instantly warp inside your pillbox (the camera will pan as well). Here you will have access to the three new weapons: Pistol, Plasma Pistol, and Plasma Rifle. To go back to your pillbox, simply walk onto the little outcropping to the left of the base marker (crystal in socket) with the words "Up" above it. Camera will pan as you leap out of the pillbox inside.
Boarding -- You can now change a unit to your color so that you may enter it. I have yet to make it so that the people in it are thrown out and that you automatically enter it when you use the skill. Loading and Unloading at the moment is manual--you can do with with the casual right click and such.
Note: There are errors that seem to occur at times when you're casting Board. Please alert me if this happens and suggest a thought as to why. I think it has something to do with the fact that it is "unit begins casting an ability" and not "unit finishes casting an ability".
Note: Vehicles don't revive.
And that is all for version 3.
You may pass this map around in battle.net but please don't change my name. I made sure to give credit to the inspirer who created a cruddy simple game that is a mere piece of my game-- with cheap stun effects, cheap items, messed up units, messed up items, et cetera. In this version, it is especially easy to kill someone (and not in sprees unless you have skill--unlike when stun was available), since the weapons are all free--just wander the map.
Please don't change the map either. If you want to add things to the game, simply suggest in this topic. I will also add new versions of the game as they get more units. I'm figuring how I want the selection between Elite and Spartan to be, as I have both of them in their weapon variations.
And last of all, let me know if there is an English spelling mistake. I'm not very keen on incorrect English, ESPECIALLY when I've made the mistake. Whilst I do look rapidly at texts over and over again for spelling errors, there are some I miss, like when I post at this forum.