Hammer Fest!

Duwenbasden

Ver 6 CREATE energy AS SELECT * FROM u.energy
Reaction score
165
Name: "Hammer to Fall" Hammer Fest
Purpose: To recreate a slightly bomberman style slow flying storm bolt madness.
Players: 8-12
Current Version: 0.43
Teams: 3
Heroes:
Net thrower: Can throw nets at other heroes and causes them to stop moving (and let the hammers get them.)
The Dwarfy Thief: Can slam the ground and causes everyone within range to drop 2 items.
The Sapping Statue: The guy that can turn into a statue and prevents all matter of damage.
The Bowling Pin Champion: That suicidal guy where he can kill himself along with everyone within range.
Other skills:
Cannonball!/Plank To Kill!/Shocker Hammer: Your slow flying yellow madness.
Fire: Burn igloos to reveal items (if you're lucky).
Constrict: Chains you and target together and stops both of you from moving.
Snail'd: Slows down the target.
Peacemaker: Stops everyone in range from doing anything except walking.
Items:
Instant Missile: Deals 1 hit instant to target
Change place: Change place with another random hero.
Heal: Heal one hit.
Invisibility: Turn invisible, but does not stop hammers from following you.
More Mana: Gives you more mana, but does not increase regen.
Speed Boots: Increase speed temporary.
Transform: Transform target into a useless peasant.
Invulnerability: Gives 3 seconds invulnerability to hero. [0.43]
Downloads:
0.42 (duwenbasden.net)

Known issues:
-Change places do not work yet.
-Thief's clap does not drop items correctly.
-occasional crashes?
-when the Statue finishes using invulnerability, he'll lose all the skills gained from items. To get it back, you'll have to readd the items to the inventory.
-fogs is always on. [fixed 0.43]

to do list:
-finishes working on the clap trigger.
-fixes bugs.
-Get an AI that is actually fun to play with.
 

U are a noob

Mega Super Ultra Cool Member
Reaction score
152
hell yea a tunder clap thorwer i made a whole mape about tunderclap thorwing.basicly you use frost nova and cange image to tunderclap and you can also do a fan of knives that when it hits a unit that unit pops and flys in the air.
 
S

Slaughter

Guest
Sounds fun. Questions: enabling full sight of map, or will there be fog? Imo full sight is much better.

I have a trigger in my Keep Away map that causes units to drop an item when hit with a thunder clap.

It works properly but leaks memory. I'll post it, and if you get so far as removing the leaks from your map you can fix it.
Code:
stomp
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Thunder Clap
    Actions
        Trigger - Turn on stunned <gen>
        Set stuncounter = 0

stunned
    Events
        Time - Every 0.12 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (unit_Carrier has buff Thunder Clap) Equal to True
            Then - Actions
                Trigger - Turn off (This trigger)
                Hero - Drop item_The Ball from unit_Carrier
            Else - Actions
                Set stuncounter = (stuncounter + 1)
                If (stuncounter Greater than or equal to 14) then do (Trigger - Turn off (This trigger)) else do (Do nothing)

You would have to have a 'unit group - pick each unit in unit group and do action' action in there somewhere because you need to detect the thunder clap buff on multiple units.

Edit: I removed some actions and now I'm not sure whether it leaks memory or not.
 
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