Hard Trigger Help..Well..For me...

  • Thread starter Thread starter Zipper
  • Start date Start date
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Zipper

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Got's a couple quetions.


- i alrdy have a trigger for this but i want to expand it.. My trigger allows a special unit that dies to comeback to life in a certain region. Well, i want it so when the unit comes back to life a animation (like altar revive) to show and a sound.


- How do i make 1 time triggers for text messages and cinemas when unit enters a certain region?


-Im gonna have like levels, so if a unit enters a certain region, he doesnt die in the old region he dies in the new one..get me? Like that froggger game if u know wat im talkn bout.


-how to make units atack a certain thing?



...I'll ask more if i can think of some...
 
just add these actions into the trigger:

[special effect - play special effect on unit]
play <revivesfx> on (reviving hero)
[sound - play sound]
play <somesound>

where <revivesfx> is Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl

make a boolean variable, set it to false initially, then set it to true when playing those text messages. set the condition in that trigger to be that the boolean variable must be false.


see the action "unit - issue order targeting an object"
 
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