hashtables problem

NBalfa

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10
I have a spell that summons 2-3 units and then I want those units to move where u point the caster to move
when I test the map only 1 of them obays
what shal I do to make all of them obay
what I have made so far to save the hashtable is save the value of the dummy and of the caster and have every dummy added in 1 group
 
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