Having some colision trouble with resizing.

Kitt

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I need a building rezied (make it bigger), i upped it by 2 (2 times), and i thought i adjusted all the proper collision information. I've got a lot fo things changed, and would rather not have to list all of them. I was jsut curious, wehn scaling a building up or down, what feilds need to be readjsuted to ahve the building keep all it's physical interactions intact?

Thanks^^
 
Crap, that means i'm ahving an issue somwhere else. I did exactly that, but for som reason units still walk through the sides. Oddly though, it doesn't look like it's using the old collision data. I tried making it huge, for testing purposes, and it stayed in the same spot...

Did i change something bad that could cause it to not rezise the colision properly?
 
and Pathing Map too. Press "P" on the map to see what is walkable and what is not.
 
Hmm, pathing map seems to be decided on pre-set files. Does this mean to get the correct area, i have to find an object thats about my resized buildings size?

Mrow.
 
If you press ctrl + d, you can see the actual names of the pathing maps.
They do include a size!

So, if before you had something with 6x6, use one that is 12x12...

Ctrl + d is a toggle btw.
 
Or you can make your own, 2x2 pixel = barrel...
Black - no pathing
Pink - unwalkable
Blue - unbuildable (Walkable)
and I think white is air pathing... something like that anyways
 
OH, we can make our own O.O well this sounds fun. Do i need a special editor to do that?

It sounds like your saying i can just open a simple photo editor and color the pixels acordingly.

Mrow.
 
> It sounds like your saying i can just open a simple photo editor and color the pixels acordingly.

Yes. But, better be sure to know what color does what.
If there's a list out there somewhere, I haven't seen it yet...

But, yes, some people have tried and made things like seen in the attached pic.
 
wow, neato. So then, what do i save it as? this picture. and if anyone knows of any Tutorials on this, alink woudl be nice too. I'll dig around for that lsit aswell.
 
Mmm, .tga is what i want. I ran some tests and everything works fine, the only problem, is i don't know the exact RGB values of each color. Does anyone know? It looks like blue is jsut pure blue... but the pink is another issue...
 
There are only a few base colors.

Purple is ground.

blue is walkable.

etc. I dont remember the others.

Just extract some of the existing pathing maps, and look at them. It will tell you what you need.

I did that for the bridges in Ryoko TD. For whatever reason, you CANNOT place the center of a bridge on the very center of the map. So I edited the pathing map to allow this.

It totally slipped my mind that you are using a building.

Changing the collision size is for non-building units.

Buildings use the maps. Apologies.
 
I thought of looking at already exsisting pathing maps, but, i'm not sure where they're contained. Any advice?
 
Kitt said:
I thought of looking at already exsisting pathing maps, but, i'm not sure where they're contained. Any advice?
War3.mpq is my guess. With some possibly in War3x.mpq.
 
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