Tom_Kazansky
--- wraith it ! ---
- Reaction score
- 157
HAVOC
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Tremble, mortals ! Nobody's perfect but the strongest will stand forever. Join, conquer and pwn !!!
An epic battle between special Heroes who each owns a unique power to claim the ultimate.
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Tremble, mortals ! Nobody's perfect but the strongest will stand forever. Join, conquer and pwn !!!
An epic battle between special Heroes who each owns a unique power to claim the ultimate.
◊ Features
Elemental System : I hope this would bring more battle extensions, strategies.
but currently it's not fully implemented yet, my "old plan" for the elemental system:
There are five elements: Metal, Water, Plant, Fire, Earth
and have element suppression/creation feature (the extra/reduce things)
each is given to a hero of each team, randomly or manually, this depends on game mode
sadly : I found that it just doesn't fit for some spells and I can't convince myself to "let it be" so I dropped this.
and have element suppression/creation feature (the extra/reduce things)
each is given to a hero of each team, randomly or manually, this depends on game mode
sadly : I found that it just doesn't fit for some spells and I can't convince myself to "let it be" so I dropped this.
Currently, there are four elements:
- Arcane: general magic, it's actually non-element. This includes Holy and Shadow.
I know this is kinda... absurd but separate Holy and Shadow resistances would be too much for players, I guess. - Fire: yeah, Fire magic
- Frost: Cold, Water, Ice,...
- Nature: Poison, Lightning,... or just "Nature"
Heroes still don't have element yet but I will implement this soon. (if necessary)
Heroes :
- Maximum level is 20
- Each level, hero gains 1 primary attribute and 3 free distributing attributes
- Each hero has 8 skills, 4 active and 4 traits (passive). Can only learn 4 out of 8 skills
- Additional to these 8 skills are 4 attribute bonus skills. Can only learn one.
- Each skill has 4 levels, there is no ultimate
Items : just a regular recipe system
◊ Instructions
Game Modes : at the first ten seconds of game time, the host (first user player from 1 to 10) can use chat command to select game mode.
Main game modes:
- All Random (-ar): forces all players to get a randomly chosen hero.
Additional modes:
- Obelisk (-ob): takes control of three Obelisks and defense them for a limited time to win.
- Death Match (-dm): Kills enemy heroes and reach certain score to win.
Optional modes:
- No Upgrade (-nu): upgrades at the thrones are disabled.
- No PowerUps (-np): no runes will be spawned.
- No Respawn Time (-nr): hero respawn time is fixed at 3 seconds.
- No Obelisk Bonus (-do): disable bonus of obelisks, they can still be captured.
Hero Selection : click on an altar:
to open hero selection dialog:
click on an icon and click the "v" button to pick the hero, click "?" button will give you a random hero.
note: some heroes still have dummy text for their story, please ignore that, I will be adding them soon.
Heroes :
- 1. F1 is default hero interface icon. F2 is hero skill and stat
- 2. hero mana bar, some commands:
- -mbar # : set how far the mana bar is from your hero, # in range of 50 to 150 (default is 75)
- -sbar # : set the size of the mana bar, # in range of 0.4 to 0.75 (default is 0.5)
- -smb/-hmb : show/hide your hero's mana bar
- -samb/-hamb : show/hide your ally heroes's mana bar"
- 3. you can spend your free distributing attributes here
- 4. learn skills for your hero
Some commands:
- -st : view detailed information about your hero.
- -spst : view hero's spell stats
- -xpcb : turn on cast bar visual using hero's experience bar (by default, only channel abilities are using it)
Victory Condition :
- in default: destroys your enemy's main building
- in Obelisk mode (game mode -ob), take control of all three obelisks:
and defense them for a set amount of time to win.
to take control of an obelisk: simply order "smart" (right click) your hero on the obelisk, your hero will automatically channel an ability on the obelisk, after done channeling, the obelisk is yours
- in Death Match mode (game mode -dm), kills enemy heroes and reach certain score to win.
◊ Screenshots
There is non, currently. I don't have many flashy spells, or rather: n/a.
◊ Credit
Special thanks to http://www.thehelper.net, my dear community
Tools used :
- JassNewGenPack
- wc3mapoptimizer
- Widgetizer
- BLP Lab
- Button Manager
- GMSI
- ...
Resources :
Code:
_
---===### CODE ###===---
Flare - Timed Lightning (http://www.thehelper.net/forums/showthread.php?t=92877)
Artificial - RecipeSYS (http://www.thehelper.net/forums/showthread.php?t=101723)
quraji - StringGradient (http://www.thehelper.net/forums/showthread.php?t=134144)
Cohadar - OID
Vexorian - ARGB (http://www.wc3c.net/showthread.php?t=101858)
- TimerUtils (http://www.wc3c.net/showthread.php?t=101322)
- Table (http://www.wc3c.net/showthread.php?t=101246)
- xe (http://www.wc3c.net/showthread.php?t=101150)
- IsUnitOnRect (http://www.wc3c.net/showthread.php?t=105432)
- SimError (http://www.wc3c.net/showthread.php?t=101260)
- InvX (http://www.wc3c.net/showthread.php?t=74278) (well, I got the idea)
Rising Dusk - Group Utils (http://www.wc3c.net/showthread.php?t=104464)
- Terrain Pathability (http://www.wc3c.net/showthread.php?t=103862)
- Last Order (http://www.wc3c.net/showthread.php?t=104175)
Grim001 - AutoIndex (http://www.wc3c.net/showthread.php?t=105643)
- AutoEvent (http://www.wc3c.net/showthread.php?t=106250)
- GetProc (http://www.wc3c.net/showthread.php?t=107967)
Kenny - LinkedListModule (http://www.thehelper.net/forums/showthread.php?t=130225)
- Projectile (http://www.thehelper.net/forums/showthread.php/146416-Projectile/)
Jesus4Lyf - AIDS (http://www.thehelper.net/forums/showthread.php?t=130752) (requirement for Projectile)
- T32 (http://www.thehelper.net/forums/showthread.php?t=132538)
Earth-Fury - Board (http://www.wc3c.net/showthread.php?t=108150)
moyack - Parabolic Function ( http://www.wc3c.net/showthread.php?t=102077 )
profet - JCast (http://www.thehelper.net/forums/showthread.php/152488) (based on this, I made my own system)
---===### MODEL, SKIN, ICON ###===---
CRAZYRUSSIAN - Command Button Pack (http://www.wc3c.net/showthread.php?t=101498)
- Custom Icon Pack (http://www.wc3c.net/showthread.php?t=98342)
- Items and Potions (http://www.wc3c.net/showthread.php?t=93206)
- ROTHE (http://www.wc3c.net/showthread.php?t=93748)
- Black Road! Item Pack (http://www.wc3c.net/showthread.php?t=101852)
- Unique Icon Pack (http://www.wc3c.net/showthread.php?t=101351)
- WEAPONS (http://www.wc3c.net/showthread.php?t=93201)
Pyritie - Caster Hand Attachment (http://www.wc3c.net/showthread.php?t=94936)
- Winter SFX Pack (http://www.wc3c.net/showthread.php?t=99022)
crl - PlagueCloudTarget (http://www.hiveworkshop.com/forums/models-530/plaguecloudtarget-64939/)
Thrikodius - Blink (http://www.hiveworkshop.com/forums/models-530/blink-172866/)
Daelin - BTNTelekinesis (http://www.hiveworkshop.com/forums/icons-541/btntelekinesis-56964/)
- Frozen Pack (http://www.wc3c.net/showthread.php?t=98901)
- Holy Aura (http://www.hiveworkshop.com/forums/models-530/holy-aura-48322/)
- Elunes Blessing (http://www.hiveworkshop.com/forums/models-530/elunes-blessing-48310/)
67chrome - Blood Elf Sentry (Skin + Icon) (http://www.hiveworkshop.com/forums/skins-552/bloodelfsentry_by67chrome-blp-137786/)
- BTNIce (http://www.hiveworkshop.com/forums/icons-541/btniceby67chrome-155365/)
JetFangInferno - Random SFX Pack (http://www.wc3c.net/showthread.php?t=89186)
- HandBuffs (http://www.wc3c.net/showthread.php?t=88813)
- Buff Models (http://www.wc3c.net/showthread.php?t=86839)
- Glowing Aura (http://www.hiveworkshop.com/forums/models-530/vampiricaura-50177/)
- Ice Nova (http://www.hiveworkshop.com/forums/models-530/warstompcaster-52822/)
Grymlax - BTNHeroicGuard
ShirK - BTNLordaeronSignetBlue (http://www.hiveworkshop.com/forums/icons-541/btnlordaeronsignetblue-100296/)
4eNNightmare - BTNNetherSwap (http://www.hiveworkshop.com/forums/icons-541/btnnetherswap-179852/)
RangerX - BTNOrbOfSound (http://www.thehelper.net/forums/showthread.php/158423-Orbs-and-Others)
Bogrim - Various Spell Icons ( http://www.thehelper.net/forums/showthread.php?t=151038 )
MoS Icons Math - MartyrofSorrow
Guildwar Spells - 3uMvirAd (http://xgm.ru/p/wc3/4120)
viiva - BTNDarkRitual (http://www.hiveworkshop.com/forums/icons-541/btndarkritual-130106/)
kola - BTNArcaneBolt (http://www.hiveworkshop.com/forums/icons-541/btnarcanebolt-149219/)
mortal - BTNGhost (http://www.hiveworkshop.com/forums/icons-541/btnghost-112074/)
Darkfang - BTNArcaneSphere (http://www.hiveworkshop.com/forums/icons-541/btnarcanesphere-194345/)
Anachron - BTNANAWindWalkV3 (http://www.hiveworkshop.com/forums/icons-541/btnanawindwalkv3-139059/)
KelThuzad - BTNFlash (http://www.hiveworkshop.com/forums/icons-541/btnflash-90565/)
Peekay - BTNBless (http://www.hiveworkshop.com/forums/icons-541/btnbless-202627/)
Hellx-Magnus - BTNPlagueNova (http://www.hiveworkshop.com/forums/icons-541/btnplaguenova-169709/)
WILL THE ALMIGHTY - Light & Dark SFX pack (http://www.wc3c.net/showthread.php?p=1128705#post1128705)
Sunchips - Sacrificial Knife (http://www.hiveworkshop.com/forums/models-530/sacrificial-knife-sunchips-146071/)
DonDustin - VolcanoShieldTarget (http://www.hiveworkshop.com/forums/models-530/volcanoshieldtarget-86523/)
various (WoW) icons are downloaded from: www.wowwiki.com and www.wowhead.com
I may have missed some, please inform me of any things that haven' been credited.
My mates :
Jin_Axl (idea maker)
◊ Download
HAVOC 3.0 (beta) (Mediafire)
◊ Final words
I have been in map making for a long time but don't have any significant map yet.
I like AoS game and I stick with "HAVOC" for quite some time.
Look at the credit, you can say that I'm quite greedy, using so many systems. Well, you're right, I did and I reap what I sow, my map is much unstable and I even consider quit it but it's too late to turn back now.
"unstable" here means: non-smooth gameplay, too lag for weak computer.
I would be greatly appreciate if someone would play and give me reviews, it would be the best if you can test this with many players.
I want to know one thing: is this map playable? (mainly the "non-smooth" part)
If it's playable then I need huge help from experience JASSer in debugging my map. The terrain also need works.
Thank you for reading, feedbacks are welcome!