Healing Spray

Discussion in 'World Editor Help' started by sunshinex3, Mar 24, 2020.

  1. sunshinex3

    sunshinex3 You can change this now in User CP.

    Ratings:
    +4 / 0 / -0
    Is this ability bugged i wanted to make it into an archer volley ability, tried -values and setting the allowed targets to "ground" even set it identical to clustered rockets. not sure what else to do. it looks like exactly what i want but does no damage.
     
  2. sunshinex3

    sunshinex3 You can change this now in User CP.

    Ratings:
    +4 / 0 / -0
    this works for me i am not sure if wait one second is going to screw any thing up in the map but it works and pairs up with the healing spray animation nicely, didn't see any good examples out their so this will have to do.

    Trigger:
    • Volley ability Ranger
      • Events
        • Unit - A unit Begins channeling an ability
      • Conditions
        • (Ability being cast) Equal to Volley (Allience Elven Ranged)
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Volley (Allience Elven Ranged) for (Casting unit)) Equal to 1
          • Then - Actions
            • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
            • Wait 1.00 seconds
            • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
            • Wait 1.00 seconds
            • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
          • Else - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Level of Volley (Allience Elven Ranged) for (Casting unit)) Equal to 2
              • Then - Actions
                • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                • Wait 1.00 seconds
                • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                • Wait 1.00 seconds
                • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                • Wait 1.00 seconds
                • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                • Wait 1.00 seconds
                • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
              • Else - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • (Level of Volley (Allience Elven Ranged) for (Casting unit)) Equal to 3
                  • Then - Actions
                    • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                    • Wait 1.00 seconds
                    • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                    • Wait 1.00 seconds
                    • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                    • Wait 1.00 seconds
                    • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                    • Wait 1.00 seconds
                    • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                    • Wait 1.00 seconds
                    • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                    • Wait 1.00 seconds
                    • Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 250.00 at (Target point of ability being cast), dealing 50.00 damage of attack type Pierce and damage type Normal
                  • Else - Actions
                    • Do nothing
     
  3. sunshinex3

    sunshinex3 You can change this now in User CP.

    Ratings:
    +4 / 0 / -0
    Figured out why the basic ability was not deal damage, the buffs and effects have to be left a lone. it is hardcoded or something.

    so if you leave healing sprays effects and buffs alone, you can put negative values in and it works just fine.
     

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