Healing Trigger

jaybles169

New Member
Why doesn't this trigger work?

Trigger:
  • HolyLight
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to P1 Heal
    • Actions
      • Set TempPointMove[0] = (Position of (Triggering unit))
      • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPointMove[0] facing Default building facing degrees
      • Unit - Add Holy Light (Player 1) to (Last created unit)
      • Unit - Order (Last created unit) to Human Paladin - Holy Light Player[1]
      • Unit - Remove (Last created unit) from the game
      • Custom script: call RemoveLocation(udg_TempPointMove[0])


P1 Heal is based on a self targeting spell, like Taunt, once it's triggered it heals another player, in this case Player[1] is actually Player 2 (Blue), and of course, it doesn't heal Player 2.
 

WolfieeifloW

WEHZ Helper
You should use "Starts the effect of an ability" instead of "Begins casting an ability".
If you use 'begins' the user can 'Stop' before the spell is casted and it will still go into effect without using the mana and cooldown.

And if the spell is a self-targeting spell it's not really going to heal someone else now is it :p ?
Couldn't you just make a custom Holy Light spell?
 

jaybles169

New Member
I've tried starts the effect as well. It should still target Player(1) though and cast Holy Light given the order in the actions, shouldn't it?

Edit: The custom Holy Light spell is the one that's being ordered to cast in the Actions. What I'm trying to do here is I have a spell book, and then there are 8 custom spells, each one auto-targeting specific for each player, allowing the healer to much more easily cast heals on allys that are surrounded by enemies.
 

WolfieeifloW

WEHZ Helper
Is "Holy Light (Player 1)" a triggered spell?
If it's a self-targeting spell without any triggers, it'd target the dummy.
Hence "self" :p .
 

Firezy

New Member
Add a Generic Expiration Timer to the unit instead of removing it, because it does it instantaneous I'd assume it's removed before it does anything
 

bOb666777

Stand against the ugly world domination face!
Add a Generic Expiration Timer to the unit instead of removing it, because it does it instantaneous I'd assume it's removed before it does anything
Yeah, and remove all animation delays from your dummy
(Art - Animation - Blend Time (seconds),
Art - Animation - Cast Backswing,
Art - Animation - Cast Point)
 

jaybles169

New Member
Is "Holy Light (Player 1)" a triggered spell?
If it's a self-targeting spell without any triggers, it'd target the dummy.
Hence "self" :p .
Lol, you are misunderstanding. The self targeted spell is P1 Heal, which is the one the player actually casts, essentially being the dummy spell. Holy Light (Player 1) is the custom holy light which can target self or allies.

@Firezy: I tried it just now, same results.
@bOb: Just did that, same results. I made the dummy visible, he doesn't cast the spell.
 

jaybles169

New Member
Mua ha ha, I'm an idiot. Turns out my dummies had no mana, can't cast a spell with no mana :banghead:
Thanks alot for the help anyways guys. +rep for hasty responses :)
 
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