jaybles169
New Member
- Reaction score
- 2
Why doesn't this trigger work?
P1 Heal is based on a self targeting spell, like Taunt, once it's triggered it heals another player, in this case Player[1] is actually Player 2 (Blue), and of course, it doesn't heal Player 2.
Trigger:
- HolyLight
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to P1 Heal
- Actions
- Set TempPointMove[0] = (Position of (Triggering unit))
- Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPointMove[0] facing Default building facing degrees
- Unit - Add Holy Light (Player 1) to (Last created unit)
- Unit - Order (Last created unit) to Human Paladin - Holy Light Player[1]
- Unit - Remove (Last created unit) from the game
- Custom script: call RemoveLocation(udg_TempPointMove[0])
- Events
P1 Heal is based on a self targeting spell, like Taunt, once it's triggered it heals another player, in this case Player[1] is actually Player 2 (Blue), and of course, it doesn't heal Player 2.