Healing Wave HELP (Triggers and Effect Colors)

  • Thread starter Thread starter cojaan
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C

cojaan

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I want Healing wave to hit 7 targets friend and foe. First hit would heal allies for 650, or damage an enemy unit for 300 damage.
1. I have NO idea how I would do this...lol I kinda do, but for some reason any triggers I make with "targeted unit" doesn't work. So if someone could help me out, that'd be awesome.
2. How would I go about changing the color of healing wave from the holy color to more of a blackish red type of thing? or just red, if blackish red would be too difficult.

THANX A LOT
 
1. this takes triggers make your abilty and give it a new buff called heal/kill wave and have the abilty appley this to units it hits but have the abilty do nothing no damage no hp regain nothing

make a trigger

E:
unit-A unit Starts casting a spell
C:
Boolen- (spell being cast equal to heal/kill wave) equal to true
A:
unit group- pick all units with buff heal/kill wave
if/then/else
IF
Boolen- (unit picked equal to (ally of casting unit)) equal to true
THEN
unit- add <your hp here> hp
ELSE
unit add <your damage here with a negtive sing in front> hp

this needs refianing but its a start
 
Awesome thanx. Question 1 answered, now I need an answer for question 2
 
Healing wave doesn't put a buff on a unit,

And pick all units with buff there is no such action.

It would be pick all units in rect/player/ect or w.e matching.
 
it has a place for buff, so I don't see why it wouldn't put a buff on the unit.
 
then he shpuld use a differnt ablity as the base and change the art to healing wave or chain lighting for a blue one i realy donmt no about black thpugh....

and i said

"this needs some refianing"

also with some complex variable work you could reduce the damage/heal per unit hit
 
o i thought im_On_56k ment there was no place to attch a buff if there is it should work

and by the way Im_On_56k iof meant custom buff
 
UnknowVector said:
also with some complex variable work you could reduce the damage/heal per unit hit

Yea I can do it with just 1 real number variable.
 
How can I pick all units around a specific area ONE AT A TIME? Pick all units in a unit group does them all at the same time it seems.
 
I did testing and:
Waits don't work in "pick all" triggers. and it pick them all at the same time and executes the code in the loop all at the same time.

To get around this, I would just have it loop 1-9. in the loop do pick 1 random unit in area around unit targeted by an ability. then set the unit to a variable, and did everything else within the 1st loop after the "pick all" trigger loop. it works quite well for my "Affliction Wave" spell. it's a spell like healing wave but it does damage to enemies it hits. This had to be done 100% with triggers because none of the wave spells would bounce on enemies, only the 1st target could be an enemy.

For those who don't know:
The chaining effect is done in triggers with "Lightning" Triggers.
 
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