Heavan vs. Hell
Hero Line Wars
This is my latest map and I am quite proud of it. It actually takes Hero Line Wars and gives it a purpose. Instead of battling each other without an idea of why you are fighting, in this, u assume the role of heavan or hell and go at it.
Terrain
The terrain is unique in that both lanes are different, the south lane is inspired by hell with fire, redish tiles and what not. The north one is heavan inspired with lightning (the most heavanish thing i cud think of) and white tiles, ect. when playing as hell, as you get closer to the place where the creeps come in, your altitude increases and its reversed in hell. It is almost like when in hell u are ascending to heavan and when in hell you are decending to hell. Truly unique if i do say so myself.
Heros
Hero selection involves a wisp and circle of power, traditional that way everyone is sure of how to select their hero. There are two differnent platforms for selection. The high platform houses the heavan heros and the low platform houses the hell heros. They are balanced so heavan doesnt have stronger heros than hell and vice versa. Their skills are hell inspired, but not exactly unique to my map. As the versions come out i will remove, replace, and add heros just to keep things interesting. The level cap is 120.
Creeps
Another cool thing that only i have seen in my map is the creeps. The creeps are different for each team. By different i mean they look different however they are essentially the same creep, the difference is purly cosmetic. Having creeps like this further enrichs the plot of angels vs. demons.
PvP and Items
You wont find much difference in the items in my map vs. ones from the other except maybe a few heavan/hell themed items. There is a spell palace that many of you are used to if u get put in a tight spot. There will be tomes of power to get u to the holy/demonic level of 120. You will need this in order to kick some "a" in my PvP arena. It is half hell and half heavan (i may end up naming it purgatory) You will be able to duke it out with other players. Losing player of course loses items (which may or may not be a big deal if your income is at max (1000000)).
Future Plans
I plan on having a PvP ranking system going that you will be able to use a save/load code to retrieve however the issue i face with this is that too many people will be unfair to others and decrypt my code becasue it will only be 4-6 characters long. In conjunction with this i will also manufacture two game modes... hero line wars and hero wars so that someone doesnt just load a level 120 hero and toatally anihilate everyone. I will do my best to make it an unlogical code that way its more difficult to figure. Adding unique/special items that can also be saved to the save/load code so that your hero is unique to you, and that encourages players to come back and play again.
I would love to know what you think about this map and im always open to suggestions, you can reply to this post or talk to me on battle.net (mynamematt).
current version: Preparing beta launch, around 9:00PM Eastern Standard Time