L
LegACy99
Guest
Well, this is my second skill submission, so please take a look.
Name : Heaven's Call
Version : 1.01
Catagory : Ultimate
Levels : 3
Theme : Life and Death
Coding : GUI
MPI : No
MUI : No
Mana cost : 200/300/400 (It should be, but in the sample map I leave it as 100 for testing purpose)
Cooldowns : 120 seconds (It should be, but I leave it as 5 secs for tresting purpose
Heaven's Call
Grave calls upon the souls of the deads around him, then he opens a gate to the heavens, and send the souls over there. Each soul will deal some damage when it collides with enemy units.
Level 1 - Each soul deals 25 damage.
Level 2 - Each soul deals 50 damage.
Level 3 - Each soul deals 75 damage.
Channeling
Usage:
Heaven's Call is best used after an ally cast an Areal Spell to clear the creeps, so there will be many corpse that can be turned into soul by the caster, thus dealing maximum damage. Maximum damage is achieved when the target is near the caster or near the portal.
Screenies:
Here's the sample map!
Heaven's Call v1.00
Heaven's Call v1.01
And here's a readme (taken from the sample map)
Well, I'm looking forward to your C&C, guys! May be there's still a leak I'm missing, or a bug.
Anyway, feel free to use this on your map, as long as there's my name on it.
Skill Changelog
P.S. In the sample map, Grave is the name of the hero, so I put him in the skill description.
Name : Heaven's Call
Version : 1.01
Catagory : Ultimate
Levels : 3
Theme : Life and Death
Coding : GUI
MPI : No
MUI : No
Mana cost : 200/300/400 (It should be, but in the sample map I leave it as 100 for testing purpose)
Cooldowns : 120 seconds (It should be, but I leave it as 5 secs for tresting purpose
Heaven's Call
Grave calls upon the souls of the deads around him, then he opens a gate to the heavens, and send the souls over there. Each soul will deal some damage when it collides with enemy units.
Level 1 - Each soul deals 25 damage.
Level 2 - Each soul deals 50 damage.
Level 3 - Each soul deals 75 damage.
Channeling
Usage:
Heaven's Call is best used after an ally cast an Areal Spell to clear the creeps, so there will be many corpse that can be turned into soul by the caster, thus dealing maximum damage. Maximum damage is achieved when the target is near the caster or near the portal.
Screenies:
Here's the sample map!
Heaven's Call v1.00
Heaven's Call v1.01
And here's a readme (taken from the sample map)
=====================================
How to Copy Heaven's Call Spell to Other Map
=====================================
What does Heaven's Call use
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- A dummy, single targeting, channeling spell (Stampede is used in this sample map).
- 2 dummy unit, one for Soul and another for portal (You can copy it right from the sample map)
- 27 variables (It's all the variable included in this map, other than Spawn Creeps and Spawn Area variable).
- 3 triggers, one as the initializer, another for soul gathering, and the last one for soul sending.
Copying instruction
------------------------------
1a. First. you need to copy the dummy spell I made in this map (A000:ANst (Heaven's Call)).
1b. Or you can make your own dummy spell, which must be single targeting, channeling, and have no effect (damage, stun, whatever).
2. Copy the 3 triggers in Heaven's Call catagory.
3. Copy the custom units I made in this map (it's u000:ushd (Soul) and u001:ushd (Heaven's Portal))
4. Connect all the spell, trigger, units, etc referring to this sample map.
5. Put LegACy / M4Ste12 (I prefer LegACy tho) to your credit list. ^^
Well, I'm looking forward to your C&C, guys! May be there's still a leak I'm missing, or a bug.
Anyway, feel free to use this on your map, as long as there's my name on it.
Skill Changelog
- v1.00
- Created the original Heaven's Call.
- Released it to thehelper.net - v1.01
- Fixed up a minor bug with channeling.
- Fixed the animation a bit.
P.S. In the sample map, Grave is the name of the hero, so I put him in the skill description.