Eyonix
TH.net Regular
- Reaction score
- 16
Introduction.
Im a big fan of "X Hero Siege" by Sogat.... Until it gets to that gay part where the waves stop and then you spend another 30 minutes killing easy bosses. I had an idea, if I like it so much why not make my own version of something like that?
So I came up with "Hell's Hero Siege". My tile set is lava and stuff but if you can think of a better name, please suggest it.
Now for anyone that hasen't played XHS, here is a description of what happens in my map.
When the game starts, you pick a hero and then your hero is sent to the middle of the map, you get 30 seconds to buy items & stuff before the first wave starts.
Once the wave starts mobs will spawn for you to kill, as you play the game the mobs spawning will get harder and harder to kill, make it through all the waves without letting your castle die and you win.
Details.
Couple things about my map I would like to do are....
-
Use custom hero models (No normal Blizzard heroes.)
Use custom spells & items (No normal boring spells.)
Theres more but thats all I got at the moment.
Suggestions.
I could really use some custom heroes, spells, and item ideas.
Also... for people that have played Sogat's Hero Siege.... Do you like his unit spawning system, or do you like waves of mobs like in TD's?
PS: Later down the road I will probabaly need some BETA testers but this map will probabaly take some time to do because I only really play on the weekends.
Im a big fan of "X Hero Siege" by Sogat.... Until it gets to that gay part where the waves stop and then you spend another 30 minutes killing easy bosses. I had an idea, if I like it so much why not make my own version of something like that?
So I came up with "Hell's Hero Siege". My tile set is lava and stuff but if you can think of a better name, please suggest it.
Now for anyone that hasen't played XHS, here is a description of what happens in my map.
When the game starts, you pick a hero and then your hero is sent to the middle of the map, you get 30 seconds to buy items & stuff before the first wave starts.
Once the wave starts mobs will spawn for you to kill, as you play the game the mobs spawning will get harder and harder to kill, make it through all the waves without letting your castle die and you win.
Details.
Couple things about my map I would like to do are....
-
Use custom hero models (No normal Blizzard heroes.)
Use custom spells & items (No normal boring spells.)
Theres more but thats all I got at the moment.
Suggestions.
I could really use some custom heroes, spells, and item ideas.
Also... for people that have played Sogat's Hero Siege.... Do you like his unit spawning system, or do you like waves of mobs like in TD's?
PS: Later down the road I will probabaly need some BETA testers but this map will probabaly take some time to do because I only really play on the weekends.