Help a novice map maker

  • Thread starter Thread starter BlakHolyNite
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BlakHolyNite

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i would not consider myself a noob map maker, because i know alot of maze triggers and things, but i have alot of things to learn!

i made a maze of choice and i have mobs and stuff and i want to make it so that the Player 12 makes shades in a region and they move to another region and die at that one--i know how to do that, but i need to know how to make the moobs kill the {mazerunners} when they touch them, also the mobs wont even et onto the map
-is it because i made map initialization as one of the events?

Please help!!!
-BlakHolyNight :D :)
 
Well for the touching thing it would go somthing like this.

Event- Unit is 100 range from mob

Condition- Triggering unit is eual to hero

Action- Kill tirggering unit
 
ok, but i knew that... i was wondering how to make the mobs move to the new region... they wont even get made....
 
Make a trigger like so:
Code:
Kill Runner
    Events
        Unit - A unit comes within 50.00 of No unit
    Conditions
        (Unit-type of (Triggering unit)) Equal to Shade
    Actions
        Unit - Kill No unit

But where 'No unit' is add a varible array with the arry size the number of user controlled players and then assign each players runner to one of the array numbers like player 1's runner is Runner[1] and so forth.

And for the conditions make it so all of the unit types that are owned by Player 12 are there so you dont need so many different triggers.

::EDIT::
OMG pwnthepanda keeps beating me to it! Sorry again for posting when he already has... didnt see it when i pressed reply

But then again his way makes it so you need thousands of different triggers... and mine only 11 or so (one fore each different user controlled player)
 
But i need to know how to make the moobs kill the {mazerunners} when they touch them.


ummmmmmmmmmmmmmm, you just asked for help on it and now you said you knew it :confused:


How does my way take alot of triggers, its the same amount yours will be... Oh I see, well i beat you so ha. :)
 
ok but i still cant figure out how to get the shades on the map w/o making dummy shades outside the maze regions...
 
Glad you see your mistake. But i take my time on my work so that might be why u always beat me to it :P

Wth do you mean? :confused:
 
my shades arent being made when the map starts this is the trigger i made:

Creep Spawn
Events:
Map Initialization
Every [x] seconds of the game
Conditions:
[Triggering Unit] equal to [Dummy Shade]
[Triggering Unit] not equal to [Maze Runner]
Actions:
Make [Triggering Unit] Invulnerable
Create [x] [Triggering Unit]s for [Player 12]

this dosent seem to work
 
Why don't you just place how many you want him to have and give them the invunrible ability...
 
For movement i used this trigger:

Trigger #1
Event:
unit enters [Spawn region 001]
Conditions: N/A
Actions:
Move [Dummy Shade] to the [Center of [[creep death 001]]

Trigger #2
Death of Creeps:
Event:
Unit enters [Creep Death 001]
Conditions: Triggering Unit equal to [Dummy Shade]
Actions:
[Triggering Unit] dies
 
SO all you want i to kills units that are touched by the Mobs
This is after the killing trigger
Event:
Unit Dies
Condition: Killing unit = to Mob
Actions: Move Mob to (center of(next region))

Event: Units enters region
Condition: Units = to mob
Actions: Kills triggering unit

If that's all you wanted its quite simple but if you need more I'm sure I'd be able to help a tad bit
 
oooh ok so wut about my {shade not on the map} problem?

i understand the 1st trigger, but i dont understand why you would use the second one...
 
Event:
Every [x] seconds of the game

some regions are different then others...

one is x=1
another is x=3
another is x=5
another is x=4
another is x=2.5
the last one is x=6
 
or if you mean when differently then...

i want it to start making them when the map begins

Event:
Map Initialization
 
OKay
Event:
Every 1 seconds of Game
COndition:
None (I'm guessing)
Actions:
Unit - Create 1 Shade for Mob Player (whatever color) at (Center of 1 Spawn <gen>) facing Default building facing degrees

Then
Event: Every 2.5 seconds of Game
Condition:
None
Actions:
Unit - Create 1 Shade for Mob Player (whatever color) at (Center of 2 Spawn <gen>) facing Default building facing degrees

Then for each one change the time and region. I was guessing that they'd all spawn in different regions
 
right, but the conditions for both are:


Conditions:
[Triggering Unit] is equal to {whatever shade}
[Triggering Unit] is not equal to {whatever mazerunner}
 
How would those be conditions?
The Event is every [x ammount] of seconds there is no unit that activates the trigger
 
what i mean is this

Conditions:
[Triggering Unit] is equal to [Shade 0001]
[Triggering Unit] is not equal to [MazeRunner 0002]

and these are conditions... would that make a difference in the triggers you wrote for me?
 
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