help - a summonable hero

J

jiajiaji

Guest
hi all!
i made a spell that summones an hero. i put to true "hide hero's icon interface" and "hide message of hero's death" so it work like a trainable pokemon... but if i re-summoning him.. it will return to level 1..

did u know how to keeep summoned hero level everytime i resummoning him by a spell? or better can i make him hide from the battle (not invisibility... i thought to add cargo ability to summoning hero but it occupes 2 slot of spells.. :( wasting)
 
you could make a integer called level set it at 1.

Everytime your hero levels make the integer +1.

When you summon your hero, set your heros level to ur integer.
 
well

a unit dies

unit type equal to hero

revive triggering unit


this revives him and revivals keep the last level
 
revive will revive instantly and that would be a rigged ability i think, a summon that never dies?
 
thx

thanks...but it doesnt work...

trigger 1
event:
Unit____ - A unit gain a livell
condition:
(Unit-type of (Triggering unit)) = a Pet - Panter
action:
Set livellopet = (livellopet + 1)

trigger 2
event:
Unit____ - A unit cast an ability____
condition:
(Ability being cast) = a Call Pet
action:
Eroe - Set (Last created unit) experience to livellopet, Nascondi level-up graphics


where did i wrong?
i think i wront at "Set (Last created unit)".. what is the right function?
 
i changed it to

hero - Set (Last created unit) Hero-level to livellopet, hide level-up graphics

but it still doesnt work
 
Use an ability that doesn't summon anything, when the ability is used and variable is equal to no unit, create the unit, if variable is not "no unit" move the unit to the place of the hero, revive if it is dead.

After the if then else statement, set the variable to last created unit, play the birth animation, and probably use a special effect
 
tried

tried but still dont work...
i added
Unit____ - Add Evocato (summoned) classification to (Leveling Hero)
to the first trigger too...
 
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