help again... {serversplit :*(}

R

Renshin

Guest
thx for the custom script u gave me last time...
but i still have server split when i host on bnet, could u plz look at these triggers and tell me if they could create memory leak? and how to fix them ??
PLZZZ.... im as desparate as always

CODE 1
Code:
Creep Spawn continue 1
    Events
        Time - Every 30.00 seconds of game time
    Conditions
    Actions
        Unit - Create 3 Alliance Warrior for Player 6 (Orange) at (Center of Alliance Creep Spawn 1 <gen>) facing Default building facing degrees
        Unit - Create 3 Alliance Warrior for Player 6 (Orange) at (Center of Alliance Creep Spawn 2 <gen>) facing Default building facing degrees
        Unit - Create 3 Alliance Warrior for Player 6 (Orange) at (Center of Alliance Creep Spawn 3 <gen>) facing Default building facing degrees
        Unit - Create 1 Alliance Hunter for Player 6 (Orange) at (Center of Alliance Creep Spawn 3 <gen>) facing Default building facing degrees
        Unit - Create 1 Alliance Hunter for Player 6 (Orange) at (Center of Alliance Creep Spawn 2 <gen>) facing Default building facing degrees
        Unit - Create 1 Alliance Hunter for Player 6 (Orange) at (Center of Alliance Creep Spawn 1 <gen>) facing Default building facing degrees
        Unit - Create 3 Scourge Warrior for Player 12 (Brown) at (Center of Scourge Creep Spawn 1 <gen>) facing Default building facing degrees
        Unit - Create 3 Scourge Warrior for Player 12 (Brown) at (Center of Scourge Creep Spawn 2 <gen>) facing Default building facing degrees
        Unit - Create 3 Scourge Warrior for Player 12 (Brown) at (Center of Scourge Creep Spawn 3 <gen>) facing Default building facing degrees
        Unit - Create 1 Scourge Hunter for Player 12 (Brown) at (Center of Scourge Creep Spawn 1 <gen>) facing Default building facing degrees
        Unit - Create 1 Scourge Hunter for Player 12 (Brown) at (Center of Scourge Creep Spawn 2 <gen>) facing Default building facing degrees
        Unit - Create 1 Scourge Hunter for Player 12 (Brown) at (Center of Scourge Creep Spawn 3 <gen>) facing Default building facing degrees


CODE 2
Code:
Summon Sentinel
    Events
        Time - Every 2.00 seconds of game time
    Conditions
        (Number of units in (Units in SENTINEL SUM check <gen>)) Less than or equal to 0
    Actions
        Game - Display to (All players) the text: |cff7777aaThe Senti...
        Trigger - Turn on Shake sent <gen>
        Unit - Explode Resurrection Stone (southwest facing) 0150 <gen>
        Unit - Create 1 Sentinel Ancient Spirit for Player 6 (Orange) at (Center of Alliance Creep Spawn 2 <gen>) facing Default building facing degrees
        Trigger - Turn off (This trigger)

CODE 3
Code:
MONEY
    Events
        Time - Every 10.00 seconds of game time
    Conditions
    Actions
        Player - Add 8 to Player 1 (Red) Current gold
        Player - Add 8 to Player 2 (Blue) Current gold
        Player - Add 8 to Player 3 (Teal) Current gold
        Player - Add 8 to Player 4 (Purple) Current gold
        Player - Add 8 to Player 5 (Yellow) Current gold
        Player - Add 8 to Player 7 (Green) Current gold
        Player - Add 8 to Player 8 (Pink) Current gold
        Player - Add 8 to Player 9 (Gray) Current gold
        Player - Add 8 to Player 10 (Light Blue) Current gold
        Player - Add 8 to Player 11 (Dark Green) Current gold

CODE 4
Code:
Runes Continue
    Events
        Time - Every 1350.00 seconds of game time
    Conditions
    Actions
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of Restoration at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of Restoration at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of Speed at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of Speed at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of Speed at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of Speed at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of Greed at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of the Mighty at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of the Mighty at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of Greed at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl

CODE 5
Code:
Creep Upgrade
    Events
        Time - Elapsed game time is 800.00 seconds
    Conditions
    Actions
        Player - Set the current research level of Mellee Upgrade lvl 1  to 1 for Player 6 (Orange)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 1 for Player 12 (Brown)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 2 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 2 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 3 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 3 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 4 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 4 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 5 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 5 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 6 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 6 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 7 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 7 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 8 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 8 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 9 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 9 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 10 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 10 for Player 6 (Orange)
 
Memory leaks usually have nothing to do with server splits, by the way.

I'd try changing all your waits to game-time waits. That might help.
 
But, about the memory leaks, here they are:

Renshin said:
CODE 1
Code:
Creep Spawn continue 1
    Events
        Time - Every 30.00 seconds of game time
    Conditions
    Actions
        Unit - Create 3 Alliance Warrior for Player 6 (Orange) at (Center of Alliance Creep Spawn 1 <gen>) facing Default building facing degrees
        Unit - Create 3 Alliance Warrior for Player 6 (Orange) at (Center of Alliance Creep Spawn 2 <gen>) facing Default building facing degrees
        Unit - Create 3 Alliance Warrior for Player 6 (Orange) at (Center of Alliance Creep Spawn 3 <gen>) facing Default building facing degrees
        Unit - Create 1 Alliance Hunter for Player 6 (Orange) at (Center of Alliance Creep Spawn 3 <gen>) facing Default building facing degrees
        Unit - Create 1 Alliance Hunter for Player 6 (Orange) at (Center of Alliance Creep Spawn 2 <gen>) facing Default building facing degrees
        Unit - Create 1 Alliance Hunter for Player 6 (Orange) at (Center of Alliance Creep Spawn 1 <gen>) facing Default building facing degrees
        Unit - Create 3 Scourge Warrior for Player 12 (Brown) at (Center of Scourge Creep Spawn 1 <gen>) facing Default building facing degrees
        Unit - Create 3 Scourge Warrior for Player 12 (Brown) at (Center of Scourge Creep Spawn 2 <gen>) facing Default building facing degrees
        Unit - Create 3 Scourge Warrior for Player 12 (Brown) at (Center of Scourge Creep Spawn 3 <gen>) facing Default building facing degrees
        Unit - Create 1 Scourge Hunter for Player 12 (Brown) at (Center of Scourge Creep Spawn 1 <gen>) facing Default building facing degrees
        Unit - Create 1 Scourge Hunter for Player 12 (Brown) at (Center of Scourge Creep Spawn 2 <gen>) facing Default building facing degrees
        Unit - Create 1 Scourge Hunter for Player 12 (Brown) at (Center of Scourge Creep Spawn 3 <gen>) facing Default building facing degrees

Center of <Region> leaks, create a variable and set it to Center of <Region>, then use that variable in all actions, and after that destroy it.

Renshin said:
CODE 2
Code:
Summon Sentinel
    Events
        Time - Every 2.00 seconds of game time
    Conditions
        (Number of units in (Units in SENTINEL SUM check <gen>)) Less than or equal to 0
    Actions
        Game - Display to (All players) the text: |cff7777aaThe Senti...
        Trigger - Turn on Shake sent <gen>
        Unit - Explode Resurrection Stone (southwest facing) 0150 <gen>
        Unit - Create 1 Sentinel Ancient Spirit for Player 6 (Orange) at (Center of Alliance Creep Spawn 2 <gen>) facing Default building facing degrees
        Trigger - Turn off (This trigger)

Another Center of <Region>

Renshin said:
CODE 3
Code:
MONEY
    Events
        Time - Every 10.00 seconds of game time
    Conditions
    Actions
        Player - Add 8 to Player 1 (Red) Current gold
        Player - Add 8 to Player 2 (Blue) Current gold
        Player - Add 8 to Player 3 (Teal) Current gold
        Player - Add 8 to Player 4 (Purple) Current gold
        Player - Add 8 to Player 5 (Yellow) Current gold
        Player - Add 8 to Player 7 (Green) Current gold
        Player - Add 8 to Player 8 (Pink) Current gold
        Player - Add 8 to Player 9 (Gray) Current gold
        Player - Add 8 to Player 10 (Light Blue) Current gold
        Player - Add 8 to Player 11 (Dark Green) Current gold

No leaks here =)

Renshin said:
CODE 4
Code:
Runes Continue
    Events
        Time - Every 1350.00 seconds of game time
    Conditions
    Actions
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of Restoration at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of Restoration at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of Speed at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of Speed at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of Speed at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of Speed at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of Greed at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of the Mighty at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Left Rune <gen>)
        Item - Create Rune of the Mighty at (Center of Left Rune <gen>)
        Wait (Random real number between 0.00 and 270.00) seconds
        Item - Remove (Random item in Right Rune <gen>)
        Item - Create Rune of Greed at (Center of Right Rune <gen>)
        Special Effect - Create a special effect at (Center of Right Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
        Special Effect - Create a special effect at (Center of Left Rune <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl

And this one is the possible split cause. You are using the wrong event. If you use every x seconds of the game time, it will wait for x seconds, run the trigger, wait for x seconds, run it again, and again, and again. But if the trigger is still running when it tries to run again, you get the same trigger running twice, which is very bad. Try to use the Time - Time Elapsed event, then you can keep your wait actions.

EDIT: Another solution for this one is to use the wait action less times, so that if every wait would take 270 seconds, you are still under the periodic event time. Oh and btw this one also leaks at Center of <Region>.

Renshin said:
CODE 5
Code:
Creep Upgrade
    Events
        Time - Elapsed game time is 800.00 seconds
    Conditions
    Actions
        Player - Set the current research level of Mellee Upgrade lvl 1  to 1 for Player 6 (Orange)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 1 for Player 12 (Brown)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 2 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 2 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 3 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 3 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 4 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 4 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 5 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 5 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 6 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 6 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 7 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 7 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 8 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 8 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 9 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 9 for Player 6 (Orange)
        Wait 800.00 seconds
        Player - Set the current research level of Mellee Upgrade lvl 1  to 10 for Player 12 (Brown)
        Player - Set the current research level of Mellee Upgrade lvl 1  to 10 for Player 6 (Orange)

No leaks here, but use a periodic event and if statements instead of waiting times so long.
 
Heptameron said:
Memory leaks usually have nothing to do with server splits, by the way.

I'd try changing all your waits to game-time waits. That might help.

What do u think cause server splits??
 
FWIW, the "Create unit" action "leaks" a point. Terrific. One point gone...

Now, you won't believe it, but, here it comes anyway:

It's not losing 2 points that will crash the game.
It's not even 200.
And it's not 2000 either.
How much memory do you think is "lost" if it's 20000?
And I would start to worry once the numbers get bigger.
 
Grurf said:
If you use every x seconds of the game time, it will wait for x seconds, run the trigger, wait for x seconds, run it again, and again, and again. But if the trigger is still running when it tries to run again, you get the same trigger running twice, which is very bad.
That's not inherently bad. Only if you're relying on it running alone.

Renshin said:
What do u think cause server splits??
Not leaks, unless the leaks only occur on one computer. I'd really try game-time waits, which would be more accurate anyway, and they might fix the split.
 
AceHart said:
FWIW, the "Create unit" action "leaks" a point. Terrific. One point gone...

Now, you won't believe it, but, here it comes anyway:

It's not losing 2 points that will crash the game.
It's not even 200.
And it's not 2000 either.
How much memory do you think is "lost" if it's 20000?
And I would start to worry once the numbers get bigger.

I actually have no idea what ur talking about (no offence)
or maybe i get what you mean, but how do i fix it?
 
Heptameron said:
I'd really try game-time waits, which would be more accurate anyway, and they might fix the split.

Thanks, i'll try this too :)

Thank you to everyone that is trying to help me here.
I really apreciate it.
 
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