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  • Thread starter Thread starter HoboJoe_5
  • Start date Start date
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HoboJoe_5

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This trigger won't work for player 1 and it works for all other players. All the triggers for the other players are the same just with the correct player filled in.

Code:
Revive
    Events
        Unit - A unit Dies
    Conditions
        (Owner of (Triggering unit)) Equal to Player 1 (Red)
        Hero_revives Less than 10
        ((Triggering unit) is A Hero) Equal to True
    Actions
        Set Hero_revives = (Hero_revives + 1)
        Hero - Instantly revive (Dying unit) at (Position of Base 0011 <gen>), Show revival graphics
        Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (You have been killed, you have used  + ((String((Player number of (Triggering player)))) +  lives.))
Now heres the funny part the message displays put the hero doesn't revive.
 
(Owner of (Triggering unit)
(Triggering unit)
(Dying unit)

Maybe its something to do with that, use Dying unit with a unit dies event... dont use Triggering unit unless your using a 'unit within range' event (And dont listen to other people who say it doesnt matter because it will in other triggers and it probrably does here)
 
yeah you cant use triggering unit with a unit dies event, since the triggering unit could be the dieing unit, or it could be the killing one! so change that to dying or killing unit. (and be careful about using this after a wait, as i suspect that if another trigger runs during the wait, the triggering unit will be set to the unit that triggered that trigger, instead of the original one :eek: :nuts:
 
:nuts:
Anyway I suggest you put a wait trigger in there for 10 seconds when you get it working, because right when u die u revive and i dont think that would show your full death animation, Try using 'A unit becomes revivable' because that fires when your hero dissapates (However thats spelled... if I spelt it wrong)
 
Yah that did the trick
and thanks for the advice but i am not too concerned with how well it works because this is just a quicky map as a break from my real map
but that will come in handy in the future thanks :)
 
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