{Help} Creeps Dropping Items/Item tables

tobbygnome

New Member
Reaction score
2
i need help with making a particular unit type have a item drop table via using triggers. Because in my map i added the creeps on the ground and then add the item table, when they respawn as new monsters the item table is no longer with them. Can someone help me to fix this problem :)
 

AquaDragon

Cool Member
Reaction score
1
Don't Worry, I Have A Solution, It's A Pretty Basic Trigger Really.

Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Item - Create Tome of Experience at (Position of (Triggering unit))
 

tobbygnome

New Member
Reaction score
2
yeah thats pretty simple but theres no item TABLE in that(thx anyway) but wat i need is....

Unit Dies

Triggering unit Equal to Forest Spider

Some trigger to make it gain the item table instantly
(create item table forest small) or something like that

you see :D
 
C

C[a]sKet_90

Guest
have u tried using intergers? i forget what u need to do exactly, dont have much time to figure it out again either ;p
 

tobbygnome

New Member
Reaction score
2
yes chance to drop item table which i want attached to the monster when it dies.thx ill need the luck!!
 

hell_knight

Playing WoW
Reaction score
126
I happen to be making an rpg I can show you. How to make chance in the Conditions- put random number between 1 and a 100 then make it Less than or equal to then put the chance of droping If you don't get it heres example
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit (Level 1)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Item - Create Bandit Axe at (Position of (Dying unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 10
Then - Actions
Item - Create Bandit Armor at (Position of (Dying unit))
Else - Actions
Do nothing
 
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