Help for a trigger plz

Blade_Masta

New Member
Hello guys,
I have a problem with my trigger blow.It just not working.Here are my problems.
1)When i kill kobold it doesnt show anything, i've done so it will post me something saying 1/10 kobolds killed or something like that but it doesnt show.
2)I cant complete my quest idk y, like ive killed more than 10 kobold but it doesnt show that its completed.

Here are my triggers(i have 3 of them):
Code:
Starting Quest
    Events
        Unit - Tauren 0000 <gen> Is selected
    Conditions
        (Triggering unit) Equal to Tauren 0000 <gen>
    Actions
        Quest - Create a Optional quest titled Kill 10 Kobolds with the description You have to kill 10..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
        Floating Text - Create floating text that reads Hello there stanger... above Tauren 0000 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        Wait 10.00 seconds
        Floating Text - Destroy (Last created floating text)
        Trigger - Turn off (This trigger)


My second trigger:
Code:
Quest
    Events
        Unit - A unit Dies
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Unit-type of (Triggering unit)) Equal to 
    Actions
        Set Kobold_Killed = (Kobold_Killed + 1)
        Game - Display to (All players) for 5.00 seconds the text: (((String(Kobold_Killed)) + /10) + Kobolds Killed)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Kobold_Killed Equal to 10
            Then - Actions
                Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the text: Return to the Taure...
                Trigger - Turn off (This trigger)
            Else - Actions
                Do nothing


And my last trigger

Code:
Reward
    Events
        Unit - A unit comes within 200.00 of Tauren 0000 <gen>
    Conditions
        Kobold_Killed Greater than or equal to 10
    Actions
        Quest - Display to (All players) the Quest Update message: Quest have been com...
        Hero - Add 150 experience to (Triggering unit), Hide level-up graphics
        Player - Set (Owner of (Triggering unit)) Current gold to 300
        Trigger - Turn off (This trigger)

Thanks for all the answers :D
o if you guys want to see the map here it is.
 

Attachments

Zedzy

ℑΣÐℑΨ
Not sure what your problem is exactly (don't currently have the editor in front of me), but I have found some things that could be considered bugs in your code.

Events
Unit - Tauren 0000 <gen> Is selected
Conditions
(Triggering unit) Equal to Tauren 0000 <gen>
Your event is a specific unit event, so why do you need to check if Tauren 0000 is selected?

Player - Set (Owner of (Triggering unit)) Current gold to 300
What if the player has more than 300 gold? You might want to add 300 gold player's gold instead of setting it to 300.
 

cowmenace

New Member
thats an easy one
look at your second trigger, there seems to be something missing O.O
Code:
Quest
    Events
        Unit - A unit Dies
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Unit-type of (Triggering unit)) Equal to
ya after equal to there's... nothing
 

Blade_Masta

New Member
Ok but still is there anything else i could do to make it work,because i receive the quest but cant complete it idk y and when i select more than oince it keep giving me the quest. Thanks for your answers
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
just move the Turn off action before the wait action then you wont be able to recieve the quest two times

and for the quest completion
you have to make an action that completes the quest...
 

Blade_Masta

New Member
In witch of my three trigger am i supposed to add a action in the quest trigger??
o btw ty drunken god, you helped me for getting the quest several time here some +rep, still how can i complete the quest thanks!!
 
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