Help mapmaker pros!

jak3u

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I'm currently working on a map but there are some problems that is preventing me from progressing with my map. I need some help.

Here's the link for more info:
http://www.thehelper.net/forums/showthread.php?t=131920

Problems:
I'm not sure if I should make the boss playable or make it AI. I want to make it AI but I have no idea how. If there's anyone out there that is pro at AI programming, your help would be greatly appreciated!
>>>I've decided to make the boss AI (trigger controlled)

If the boss is allied with the creeps, how am I suppose to make him level up? He won't have any enemies to attack so no experience for him. Any suggestions?
>>>Here's what I have so far: The boss levels up every # of minutes/The boss will be the same level as the player with the highest level in the group/The boss' level will be the average level of the group.
>>>Is there a trigger that can level the boss based on the average level of the group?
>>>Is there a trigger that can level the boss based on the highest leveled hero of the group?

I want the boss to have lots of skills, I searched this up and people said I should use a "spellbook". Can someone explain this to me? Or better yet, do it for me?
>>>This is still pretty confusing, can I make the boss cast any skill he wants?

**Most important: I need someone who is pro at making skills or editing skills to fit the game.


PLEASE ANSWER ANY OF THE ABOVE, POST IDEAS/SUGGESTIONS/ETC, REPLY, HELP OUT :D


I'll make sure to give you A LOT of credit once my map is out, thanks!!
 

RodyisGod

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You could make the boss level up every ... Minutes/seconds.
By a simple trigger.

A Spellbook, Go Object Editor - Abilities - Spellbook.

Then just search a tutorial on google.com. If you want to Trigger it.

Thats all i can help you with!

Im a Mapper, Not a Triggerer =]!
 

Accname

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creating an ai for a boss is not that hard i suggest you try it yourself and post it on the forums and many helpful people will do their best to improve it if needed.

how about giving a level to the boss each time a player levels up? this way his level is acording to the level of the players as well as to their number.

you can give unlimited normal abilitys to your unit, only if they are supposed to be hero abilitys you would need a spellbook but since its controlled by the ai that wont be needed.

Offtopic: This thread is more or less a double post. better dont, wait until someone replies in your other thread in the members forum.
 

jak3u

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creating an ai for a boss is not that hard i suggest you try it yourself and post it on the forums and many helpful people will do their best to improve it if needed.
Ah, is it just mainly triggers? I don't know where to start haha, I'm that noob.

how about giving a level to the boss each time a player levels up? this way his level is acording to the level of the players as well as to their number.
Haha, I'll try that as well. Is there a way that I could get the average of all the players' levels? So the average level of all players would be the boss' level.

you can give unlimited normal abilitys to your unit, only if they are supposed to be hero abilitys you would need a spellbook but since its controlled by the ai that wont be needed.
If it's controlled by the AI, does it need to have those skills learned or in their skills list in order to work or can it be like any skills [even if the skills aren't in the AI's skills list]?

Why exactly did you make 2 threads?

Wasn't sure which topic it goes with.
I'm making a map [so I posted it in the member's projects]
But I also needed help [so I posted it in the world editor help]

I didn't post the whole information about my map, just the things that I needed help with. And this is the World Editor Help section right?
I just posted a link if you wanted or needed more information to answer my questions.
 

bOb666777

Stand against the ugly world domination face!
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An AI is basically just a set of triggers that help the comp react intelligently. For example, "If the boss's hp is low, then run back" "If many heroes are surrounding you, then cast Warstomp"
On a side note, you only need abilities if you plan on using ladder abilities. But since when you use custom abilties, the actual icon is just for the event to fire, you don't need it for AI's.
 

jak3u

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An AI is basically just a set of triggers that help the comp react intelligently. For example, "If the boss's hp is low, then run back" "If many heroes are surrounding you, then cast Warstomp"
On a side note, you only need abilities if you plan on using ladder abilities. But since when you use custom abilties, the actual icon is just for the event to fire, you don't need it for AI's.

Oh, haha I thought there's actually a program that makes the computer smart. Thanks :D
Is there a trigger that can make an AI Hero cast a spell that it doesn't have?
 

bOb666777

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The effect must be triggered. Have you ever created a custom spell with triggers? The most basic custom spell would be a special effect along with this:
Trigger:
  • Unit - Make Casting Unit Damage (SomeUnit, most likely Target unit of ability being cast) dealing 100.00 damage with attack type Spell and damage type Normal.
 

jak3u

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The effect must be triggered. Have you ever created a custom spell with triggers? The most basic custom spell would be a special effect along with this:
Trigger:
  • Unit - Make Casting Unit Damage (SomeUnit, most likely Target unit of ability being cast) dealing 100.00 damage with attack type Spell and damage type Normal.

I've never created a custom spell with triggers before, 0.0 .
How does it work? Like does this mean I can get the boss to cast ANY skills from the Warcraft inventory?
 

roXplosive

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Well if you make custom spells there are mostly 2 things that matter when coding : spell code used for comparison , detection of spell level and stuff like that and the command string for the spell . Say you make a spell with AoE like Carrion Swarm and some other effects that requires a target with ability ID 'A000' and command string (usually command string turn on ) "stormbolt" . For example you can cast the spell like "call IssueTargetOrder ( caster , "stormbolt" , target )" will make your casting unit or hero cast the special spell you have made on the "target" unit .

When you jass your spells you can make abuses :)) . Like creating a trigger that casts a spell not only when it is casted by player or casted by IssueTargetOrder by calling the trigger holding the spell effects with "call TriggerExecute ( the trigger that has the spell implemented ) " . This will ignore all conditions and go to the Actions fuction of the spell trigger . This can be useful if it's meant (like if your health is under x% use your custom skill y by running the thread - this will not work if the spell is on cooldown but will trigger even if the hero is stunned , hexed or whatever ) or abusive if you get a low CD spell and make a trigger to cast it when your hero attacks a unit (this will not use up mana ) .
 

Fallen-Kid

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No WE up right now (i have a reaaaalllly bad virus from who knows where) but couldn't you add a integer to a variable everytime somone levels and then run a loop to level the boss according to the variable? Sorry if im wrong no WE to check so im just using theory :(
Edit: you could use less than 1 for when somone levels so the boss would be just slightly higher than them. Or take the amount of players into account and use that with the other variable to get the level around the same as theirs. Assuming this works
 

roXplosive

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Well you could trigger the enemy hero XP so that he gains triggered XP , gold and stats as his allied creep die . I don't see what problems would there be to make a trigger so that when a hero levels up the neutral hero also levels (if it's not OP)
 
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