Help me the GUI trackbles

exilus4

New Member
Reaction score
1
function Trig_TrackbleSetPlus_Actions takes nothing returns nothing
call FogEnableOff( )
call FogMaskEnableOff( )
set udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )] = ( udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )] + 65.00 )
set udg_LocY[R2I(udg_TrackbleIntegerPlus)] = ( udg_LocY[R2I(udg_TrackbleIntegerPlus)] + 65.00 )
set udg_Trackble[( R2I(udg_TrackbleIntegerPlus) + 1 )] = CreateTrackable("units\\nightelf\\Wisp\\Wisp.mdl", udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )], udg_LocY[( R2I(udg_TrackbleIntegerPlus) + 1 )], 0)
endfunction

//===========================================================================
function InitTrig_TrackbleSetPlus takes nothing returns nothing
set gg_trg_TrackbleSetPlus = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( gg_trg_TrackbleSetPlus, 0.01 )
call TriggerAddAction( gg_trg_TrackbleSetPlus, function Trig_TrackbleSetPlus_Actions )
endfunction

///////////////////////////////////////////////////////////////////////////////////////
how to do detect the player hit/move to the trackble?
 

Crazy_Dead

New Member
Reaction score
24
Post in JASS tags.

Like this:

JASS:
function Trig_TrackbleSetPlus_Actions takes nothing returns nothing
 call FogEnableOff( )
 call FogMaskEnableOff( )
 set udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )] = (udg_LocX[(R2I(udg_TrackbleIntegerPlus) + 1 )] + 65.00)
 set udg_LocY[R2I(udg_TrackbleIntegerPlus)] = (udg_LocY[R2I(udg_TrackbleIntegerPlus)] + 65.00 )
 set udg_Trackble[( R2I(udg_TrackbleIntegerPlus) + 1 )] =  CreateTrackable("units\\nightelf\\Wisp\\Wisp.mdl",udg_LocX[(R2I(udg_TrackbleIntegerPlus) + 1 )],udg_LocY[(R2I(udg_TrackbleIntegerPlus) + 1 )], 0)
endfunction

//====================================================================== =====
function InitTrig_TrackbleSetPlus takes nothing returns nothing
set gg_trg_TrackbleSetPlus = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( gg_trg_TrackbleSetPlus, 0.01 )
call TriggerAddAction( gg_trg_TrackbleSetPlus, function Trig_TrackbleSetPlus_Actions )
endfunction
 

exilus4

New Member
Reaction score
1
tq

need some help about the stupid GUI trackble for 10 player(Multi)



srry for the bad english.try my best:thup:
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
as far as i remember (havent worked with trackables alot) trackables cannot return you which player triggered their event however creating trackables for a local player only i think does not desync. that means you would have to create all the trackables locally for every player to get which player triggered them.
i might be wrong though.
 

exilus4

New Member
Reaction score
1
o...that sound like bad for me==

hard working on trackble for multiplayer....:banghead:
 
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