function Trig_TrackbleSetPlus_Actions takes nothing returns nothing
call FogEnableOff( )
call FogMaskEnableOff( )
set udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )] = ( udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )] + 65.00 )
set udg_LocY[R2I(udg_TrackbleIntegerPlus)] = ( udg_LocY[R2I(udg_TrackbleIntegerPlus)] + 65.00 )
set udg_Trackble[( R2I(udg_TrackbleIntegerPlus) + 1 )] = CreateTrackable("units\\nightelf\\Wisp\\Wisp.mdl", udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )], udg_LocY[( R2I(udg_TrackbleIntegerPlus) + 1 )], 0)
endfunction
//===========================================================================
function InitTrig_TrackbleSetPlus takes nothing returns nothing
set gg_trg_TrackbleSetPlus = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( gg_trg_TrackbleSetPlus, 0.01 )
call TriggerAddAction( gg_trg_TrackbleSetPlus, function Trig_TrackbleSetPlus_Actions )
endfunction
///////////////////////////////////////////////////////////////////////////////////////
how to do detect the player hit/move to the trackble?
call FogEnableOff( )
call FogMaskEnableOff( )
set udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )] = ( udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )] + 65.00 )
set udg_LocY[R2I(udg_TrackbleIntegerPlus)] = ( udg_LocY[R2I(udg_TrackbleIntegerPlus)] + 65.00 )
set udg_Trackble[( R2I(udg_TrackbleIntegerPlus) + 1 )] = CreateTrackable("units\\nightelf\\Wisp\\Wisp.mdl", udg_LocX[( R2I(udg_TrackbleIntegerPlus) + 1 )], udg_LocY[( R2I(udg_TrackbleIntegerPlus) + 1 )], 0)
endfunction
//===========================================================================
function InitTrig_TrackbleSetPlus takes nothing returns nothing
set gg_trg_TrackbleSetPlus = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( gg_trg_TrackbleSetPlus, 0.01 )
call TriggerAddAction( gg_trg_TrackbleSetPlus, function Trig_TrackbleSetPlus_Actions )
endfunction
///////////////////////////////////////////////////////////////////////////////////////
how to do detect the player hit/move to the trackble?