I need to find a way to loop a unit's walk animation. however the full animation doesn't get executed. the only reason i could come up with is that the unit's stand animation interrupts the walk animation.
All animations have some time - walk may be like 1 second or so. (Probably less, but I'm just guessing) so if you have it loop every 0.5 seconds (for example) only half of the walking animation will get executed. I did this when I looped an attack animation, you have to have a wait for however long you want the player to see the animation.