help me with some custom spells

R

Raz-u

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i dont know how to make some cool cusotm spells pls pst here some maps with abilities for my map ill put your name to special thanks if u help me
 
i want someone to help me with some custom hero abilities or give me ideas and lemme know how to amke them or give me a good link
 
What sort of abilities do you have in mind? Part of the task of the map creator is coming up with abilities on your own. You might not know how to MAKE the abilities you want, but you ought to have at least an idea of what you're going for.

So think about it, or read over this thread and come up with a couple ideas. (the things I thought of in that thread may or may not be possible at all... I'm not sure) There are some extremely talented people here (I'm not one of them! :D), and if you get an idea of what you want, you're certain to get some kind of help doing it. But be specific; saying things like "my stuff suxxxxx plz pls helpme plees" seems not to garner much result.

So come back and say "I want my hero to turn into a lobster the size of the Chrysler building, with goo and stuff coming out of it!"

Or something like that :)
 
Originally posted by Cyclical

"I want my hero to turn into a lobster the size of the Chrysler building, with goo and stuff coming out of it!




LOL well i was thinking at some human based abilties and undead based abilities dunno yet ill post here after i think some spells but thanks anyway
 
ok for the human spells i would like these things:

1) Divination Aura:
Increases life regenaration. damage and armor.

2)Strike of light:
A critical strike kinda that gives chance to deal double damage and if u hit with critical the armor of enemy becomes lesser with 2 for 30 sec

3)Light nova
A holy light with AOE effect : lvl 1 200 range lvl 2 400 range lvl 3 600 range

4)Angels light: (ultimate)
i want the animation of holy light to appear on top of the hero and give him 500 more life 10 armor 5 damage and when the ability is activated enemyies that are close also lose 15 damage

Are they possible?

and one thing i didnt have time to think for undead too ill post later
 
Nah, those are cheezy and overpowerful. What you want are these:

Figure out the mana costs of these abilities. The activations should have a nice and steady mana depletion like "Cold arrows".

HUMAN

Arrows of High -- Call for a blizzard of arrows to descend on an area, doing damage to the surrounding people. Level 1 30 dam/wave : Level 2 60 dam/wave : Level 3 100 dam/wave

Holy Light -- Standard Holy Light only it either can't hurt Undead or it deals a fourth of the original healing amount, not a half or equal amounts. It's cheap to be doing 1000 damage at maxed out Holy Light. Level 1 Heal 400 : Level 2 Heal 700 : Level 3 Heal 1500

Arrow of Justice -- Shoots a large arrow (like storm bolt) at an enemy, giving it a burn to slow its movement speed and attacking speed by a percentage for 3 seconds. Level 1 10% : Level 2 20% : Level 3 40%

Hammer of Justice -- When activated, melee hero (must be melee, not ranged) will do extra damage and give them a small burn for 2 seconds. Small burn does damage, but doesn't slow down the unit in any way. Level 1 +5 damage, 5 dam/sec : Level 2 +10 damage, 7 dam/sec : Level 3 +20 damage, 10 dam/sec

Dance -- Castable Evasion. For 5 seconds there will be a chance that you can evade an attack.

Shield of Justice -- When activated, melee hero will shove off some of the Undead's damage in the form of burning holy light in the form of Thorns Aura, but with holy graphics. Level 1 10% : Level 2 25% : Level 3 40%

*Ultimate* Archer's Woe -- Archer suddenly seems to die. As enemies get closer, the Archer continues to wait. At the activation of fifteen seconds, the Archer leaps up in a flurry of arrows, stunning all nearby enemies for three seconds and dealing good damage. Level 1 200 : Level 2 400 : Level 3 500

*Ultimate* Paladin's Blood -- Hero blows up in a massive boom of gore, reducing everyone nearby's (even allies) hp by a percentage. Level 1 20% : Level 2 30% : Level 3 50%

UNDEAD

*Ultimate* Apocalyptic Show -- Useless sparks of purple will surround an area for about five seconds as the hero conjures the ability. At the end of those seconds, the hero stops conjuring and the sparks disappear, suddenly replaced by a storm of shadows, slowly dealing damage at 30 dam/sec. Leveling up this ability decreases cooldown. Level 1 3 minutes : Level 2 2 and a half minutes : Level 3 1 and 45 seconds.

*Ultimate* Death's Mercy -- Will begin as a simple Blink move right next to the target, but suddenly, thunderclap after thunderclap are released along with a little blight. Reduces target unit hp by a percentage. Level 1 20% : Level 2 30% : Level 3 50%

---------------

And more will be suggested and tweaked later. I am tired.
 
lol but the thing is i want someone to help me with spells or gimme a good program or teach me spells :) im newbie at those
 
Well, I won't tell you what to do (I'll leave that to Rinpun), but maaaybe I could give you places to start on those abilities. (though, I'm still not 100% certain exactly what's possible and what's not with WE)

Divination Aura:
Essentially you want to create an aura that's three auras in one, right - Unholy, Command, and Brilliance. So I can pretty well say you'll have to base it off one of those. Which one? Dunno. But I have a feeling that once you make the first effect, you can create dummy abilities to give the second and the third (i.e., make abilities that bestow the effects of Brilliance and Command without either of them showing up.) Like I said, I'm not sure how that works, personally.

Now, with that one, you really want to be careful. Like Rinpun said, that's a reeeeeally overpowered skill that required no micro to be awesome. If I were you I would give dfferent auras to different units to achieve all three effects. But again, your call. Maybe you'll just overpower both sides so it'll be like 2 meaty guys punching each other. Heh. Funny image.

Strike of Light:
I'm pretty sure that you could base this off Thunder Clap, and then make a dummy ability attached to it based off of the Orb Of Corruption's Item Ability. Only problem: That one isn't leveled, so the armor redux and duration will be the same each level. But again, I think it's doable.

Light Nova:
Not sure if it's possible or not. AoE spells are pretty much a mystery to me - I've got one that simply is not workin for me. I won't say it can't be done... but it probably can't be done simply or just through the Abilities Editor. Again, I could be wrong though.

Angel's Light:
I'm willing to bet that this could be based off Avatar, and you could accomplish the instant damage upon activation with the trigger Unit - Have unit deal damage. This could work, if it's possible to make the target "Units within X range".

Now, having said all this, I really gotta say that those are WAY overpowered, multi-killer skills. You may want to tone them down a bit, unless you're loading all of your units up with special abilities. Passive abilities are just... Well, they're cheap, frankly.

I have to say that Rinpun's "Death's Mercy" sounds pretty cool, as it creates Blight at a location. I'm thinking I may have to steal that aspect for my own usage. Hmmm...
 
dummies,dummies,dummies i dont like them! ill make some easy custom spells and done
 
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