I've ran into some difficulties as a GUI map maker. Recently I've started to work on a kodo TAG like map and now that I have started to work on the "kodo AI"/"chaser AI" I've run into some problems. I've used the same triggers as the post at the bottom of page 1 on this link. The kodos simply get stuck (see picture below) and I can't figure out a way to solve this problem. Is the terrain too advanced for the kodos to handle or is it the blockade?