Help [player group]

Lifee

New Member
Hi,how can i pick every player that have unit in a X region and change alliance of picked player thread picked player to be an enemy.
 

feelingparty

New Member
Try this:

Trigger:
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • Player Group - Add (Owner of (Picked unit)) to PGroup
      • Player Group - Pick every player in PGroup and do (Actions)
        • Loop - Actions
          • Set TempPlayer = (Picked player)
          • Set Enemies = (All enemies of (Picked player))
          • Set Allies = (All allies of (Picked player))
          • Player Group - Pick every player in Allies and do (Actions)
            • Loop - Actions
              • Player - Make TempPlayer treat (Picked player) as an Enemy
              • Player - Make (Picked player) treat TempPlayer as an Enemy
          • Player Group - Pick every player in Enemies and do (Actions)
            • Loop - Actions
              • Player - Make TempPlayer treat (Picked player) as an Ally with shared vision
              • Player - Make (Picked player) treat TempPlayer as an Ally with shared vision


Note: In order to test right run it through wc3 and add computer players
 

sentrywiz

New Member
You don't display enough information.

Which player to be enemy to which player? In what event?
}
Do players are enemies one to another? With this trigger they become what, ally or enemy?
[
I'm sorry but you poorly wrote this in english.

I made something, but I have no idea if you need this or no, so yeah here you go:

Trigger:
  • Player Group
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Set YourUnitGroup = (Units in (Playable map area) owned by (Picked player))
      • Set YourPlayerGroup = (All players matching (((Matching player) slot status) Equal to Is playing))
      • Player Group - Pick every player in YourPlayerGroup and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) is an enemy of Player 2 (Blue)) Equal to True
              • ((Playable map area) contains (Random unit from YourUnitGroup)) Equal to True
            • Then - Actions
              • Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
              • Player - Make Player 2 (Blue) treat (Picked player) as an Ally with shared vision
            • Else - Actions
      • Custom script: call DestroyGroup ( udg_YourUnitGroup )
      • Custom script: call DestroyForce ( udg_YourPlayerGroup )



Trigger:
  • ((Playable map area) contains (Random unit from YourUnitGroup)) Equal to True


Change "Playable Map Area" with the region you want.

Trigger:
  • ((Picked player) is an enemy of Player 2 (Blue)) Equal to True


Change "is an enemy of XXX" with the player you want that picked players become ally/enemy to.

This will however not stop units in an area of attacking each other, even though they are allies. You will have to order them to stop or move them to a new area and have the "enemies" break pursuit so that the last order is neutralized.
 
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