Which player to be enemy to which player? In what event?
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Do players are enemies one to another? With this trigger they become what, ally or enemy?
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I'm sorry but you poorly wrote this in english.
I made something, but I have no idea if you need this or no, so yeah here you go:
Trigger:
Player Group
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Set YourUnitGroup = (Units in (Playable map area) owned by (Picked player))
Set YourPlayerGroup = (All players matching (((Matching player) slot status) Equal to Is playing))
Player Group - Pick every player in YourPlayerGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) is an enemy of Player 2 (Blue)) Equal to True
((Playable map area) contains (Random unit from YourUnitGroup)) Equal to True
Then - Actions
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat (Picked player) as an Ally with shared vision
((Playable map area) contains (Random unit from YourUnitGroup)) Equal to True
Change "Playable Map Area" with the region you want.
Trigger:
((Picked player) is an enemy of Player 2 (Blue)) Equal to True
Change "is an enemy of XXX" with the player you want that picked players become ally/enemy to.
This will however not stop units in an area of attacking each other, even though they are allies. You will have to order them to stop or move them to a new area and have the "enemies" break pursuit so that the last order is neutralized.
fyi Ghan we are getting an error trying to access stats or world editor tutorials Error 526 Ray ID: 72128c6bf99f6707 • 2022-06-26 02:35:15 UTCInvalid SSL certificate
I just saw a bunch of running and jumping past all the enemies look like it was scripted as he said I guess I should have watched the whole thing. I only got a couple of minutes in. You should post that video in the forum Tom
Currently busy with making the run even better, so I'll post that new one once I'm done. Right now, I had to modify the emulator itself, the tools that makes this video, and some RAM address disassembling / reverse-engineering to get the right values, and such.