C
Crossdresser
Guest
what directory is your .blp suppost to be in?
and
how do i have my model look in that directory?
and
how do i have my model look in that directory?
Bitmap {
Image "Textures\Peasant.blp",
}
Bitmap {
Image "BlackWhite.blp",
}
SD_Ryoko said:First, I refere to the 'Adding Materials' tutorial, which is seperate.
Then we look at the part about editing the textures.
If I edit the MDL, and call the texture:
Code:Bitmap { Image "Textures\Peasant.blp", } Bitmap { Image "BlackWhite.blp", }
Then inside the world editor import manager, you would change the custom path of the blp's to "Textures\Peasant.blp" and "BlackWhite.blp".
A common technique is to use a texture that ALREADY exists in warcraft (like a door, building, spear, etc).
Then you don't have to import anything. Just edit your textures to match the original path of that texture.
SD_Ryoko said:In the import manager?
For the model no.
For all textures, it must match what it says in the model.
This is your own model, right? That your making?
It COULD be invisible because of how you did your textures, and how you did it inside the model.
Nareg said:hey ryoko, is it possible to have two units with the same model but different textures in ROC editor?