Help to remove Patrol, Hold Position and Move buttons from a hero. I beg you please

Insanewarlock

Active Member
I need a room for spells and I was trying to do this for a while already, all forum threads asking the same question I could find through Google are of no avail. "call UnitRemoveAbility(unit, 'Amov')" or "call UnitRemoveAbilityBJ( 'Amov', unit)" doesn't seem to work (or at list I can't make it work).

Although I found maps that have those order buttons removed:
http://world-editor-tutorials.thehelper.net/maps.php?view=1888
http://www.hiveworkshop.com/forums/maps-564/blades-n-gore-ii-v0-99h-211054/

Blade 'n Gore custom script has 20k lines and CS Village has 42k so I don't know how do I even search for it there. what should I do? Please help.

P.S. I can upload deprotected versions of those maps if you need to see them in world editor.


//============================================================

So I found the solution to this problem + perfect arrow key controls:
 

vypur85

Hibernate
As far as I know, they can't be removed if you want to retain their functions. Removing move button will make your unit unmovable. Same goes for attack.

CS village was removed because it uses arrow keys? So the units do not require all the move/patrol buttons.

Not sure about Blades and Gores though. I'm thinking they are still the move/patrol buttons. Only the icons are changed. That's all.

"call UnitRemoveAbilityBJ( 'Amov', unit)"
The above line works. Maybe you used it wrongly?

Do this to remove move ability from triggering unit:
call UnitRemoveAbilityBJ( 'Amov', GetTriggerUnit() )
 

Insanewarlock

Active Member
CS village was removed because it uses arrow keys? So the units do not require all the move/patrol buttons.
I know how to make a hero walk with arrow keys, that's easy, no need for custom scripts at all, here's the tutorial:
so how do I remove those buttons? :(
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
There's this tutorial, which tells you how to change the properties (positions, tooltips etc.) of the default commands.

This map has Patrol "removed" by making the Move command stack onto Attack, and Patrol takes on the role of Move.

Trigger:
  • Custom script: call UnitRemoveAbility(udg_TempUnit, 'Amov')
This line removes Move, Patrol and Hold Position for TempUnit, a global unit variable.

P.S. I can upload deprotected versions of those maps if you need to see them in world editor.
No. We don't like deprotection.

Alternatively you could give your unit the Ward classification, to remove all icons aside from abilities.
 

Insanewarlock

Active Member
Trigger:
  • Custom script: call UnitRemoveAbility(udg_TempUnit, 'Amov')
This line removes Move, Patrol and Hold Position for TempUnit, a global unit variable.
Oh thank you dude :D:D this finally worked now I'll try to make the unit walk with arrow keys.
 
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