djb4cc1o94
TH.net Regular
- Reaction score
- 5
Hello guys i've made this trigger
Those are 5 upgradeable items, the problem is that when i test in in the WE the armor does get removed while when i play it in game with friends the armor sometimes does not get removed... why? thx in advice
Ah forgot, this is the remove trigger
Code:
Armor give
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
Set TauntUnit = (Triggering unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Taunt (item)
Then - Actions
Unit - Remove Item Armor Bonus +30 from TauntUnit
Unit - Remove Item Armor Bonus +40 from TauntUnit
Unit - Remove Item Armor Bonus +50 from TauntUnit
Unit - Remove Item Armor Bonus +60 from TauntUnit
Unit - Remove Item Armor Bonus +80 from TauntUnit
Unit - Add Item Armor Bonus +30 to TauntUnit
Countdown Timer - Start Timer19 as a One-shot timer that will expire in 5.80 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Taunt (item2)
Then - Actions
Unit - Remove Item Armor Bonus +30 from TauntUnit
Unit - Remove Item Armor Bonus +40 from TauntUnit
Unit - Remove Item Armor Bonus +50 from TauntUnit
Unit - Remove Item Armor Bonus +60 from TauntUnit
Unit - Remove Item Armor Bonus +80 from TauntUnit
Unit - Add Item Armor Bonus +40 to TauntUnit
Countdown Timer - Start Timer19 as a One-shot timer that will expire in 6.80 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Taunt (item3)
Then - Actions
Unit - Remove Item Armor Bonus +30 from TauntUnit
Unit - Remove Item Armor Bonus +40 from TauntUnit
Unit - Remove Item Armor Bonus +50 from TauntUnit
Unit - Remove Item Armor Bonus +60 from TauntUnit
Unit - Remove Item Armor Bonus +80 from TauntUnit
Unit - Add Item Armor Bonus +50 to TauntUnit
Countdown Timer - Start Timer19 as a One-shot timer that will expire in 7.80 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Taunt (item4)
Then - Actions
Unit - Remove Item Armor Bonus +30 from TauntUnit
Unit - Remove Item Armor Bonus +40 from TauntUnit
Unit - Remove Item Armor Bonus +50 from TauntUnit
Unit - Remove Item Armor Bonus +60 from TauntUnit
Unit - Remove Item Armor Bonus +80 from TauntUnit
Unit - Add Item Armor Bonus +60 to TauntUnit
Countdown Timer - Start Timer19 as a One-shot timer that will expire in 8.80 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Taunt (item5)
Then - Actions
Unit - Remove Item Armor Bonus +30 from TauntUnit
Unit - Remove Item Armor Bonus +40 from TauntUnit
Unit - Remove Item Armor Bonus +50 from TauntUnit
Unit - Remove Item Armor Bonus +60 from TauntUnit
Unit - Remove Item Armor Bonus +80 from TauntUnit
Unit - Add Item Armor Bonus +80 to TauntUnit
Countdown Timer - Start Timer19 as a One-shot timer that will expire in 9.80 seconds
Else - Actions
Ah forgot, this is the remove trigger
Code:
Armor remove
Events
Time - Timer19 expires
Conditions
Actions
Unit - Remove Item Armor Bonus +30 from TauntUnit
Unit - Remove Item Armor Bonus +40 from TauntUnit
Unit - Remove Item Armor Bonus +50 from TauntUnit
Unit - Remove Item Armor Bonus +60 from TauntUnit
Unit - Remove Item Armor Bonus +80 from TauntUnit