Help trigger item does not remove

djb4cc1o94

TH.net Regular
Hello guys i've made this trigger

Code:
Armor give
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
    Actions
        Set TauntUnit = (Triggering unit)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Taunt (item)
            Then - Actions
                Unit - Remove Item Armor Bonus +30 from TauntUnit
                Unit - Remove Item Armor Bonus +40 from TauntUnit
                Unit - Remove Item Armor Bonus +50 from TauntUnit
                Unit - Remove Item Armor Bonus +60 from TauntUnit
                Unit - Remove Item Armor Bonus +80 from TauntUnit
                Unit - Add Item Armor Bonus +30 to TauntUnit
                Countdown Timer - Start Timer19 as a One-shot timer that will expire in 5.80 seconds
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Taunt (item2)
            Then - Actions
                Unit - Remove Item Armor Bonus +30 from TauntUnit
                Unit - Remove Item Armor Bonus +40 from TauntUnit
                Unit - Remove Item Armor Bonus +50 from TauntUnit
                Unit - Remove Item Armor Bonus +60 from TauntUnit
                Unit - Remove Item Armor Bonus +80 from TauntUnit
                Unit - Add Item Armor Bonus +40 to TauntUnit
                Countdown Timer - Start Timer19 as a One-shot timer that will expire in 6.80 seconds
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Taunt (item3)
            Then - Actions
                Unit - Remove Item Armor Bonus +30 from TauntUnit
                Unit - Remove Item Armor Bonus +40 from TauntUnit
                Unit - Remove Item Armor Bonus +50 from TauntUnit
                Unit - Remove Item Armor Bonus +60 from TauntUnit
                Unit - Remove Item Armor Bonus +80 from TauntUnit
                Unit - Add Item Armor Bonus +50 to TauntUnit
                Countdown Timer - Start Timer19 as a One-shot timer that will expire in 7.80 seconds
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Taunt (item4)
            Then - Actions
                Unit - Remove Item Armor Bonus +30 from TauntUnit
                Unit - Remove Item Armor Bonus +40 from TauntUnit
                Unit - Remove Item Armor Bonus +50 from TauntUnit
                Unit - Remove Item Armor Bonus +60 from TauntUnit
                Unit - Remove Item Armor Bonus +80 from TauntUnit
                Unit - Add Item Armor Bonus +60 to TauntUnit
                Countdown Timer - Start Timer19 as a One-shot timer that will expire in 8.80 seconds
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Taunt (item5)
            Then - Actions
                Unit - Remove Item Armor Bonus +30 from TauntUnit
                Unit - Remove Item Armor Bonus +40 from TauntUnit
                Unit - Remove Item Armor Bonus +50 from TauntUnit
                Unit - Remove Item Armor Bonus +60 from TauntUnit
                Unit - Remove Item Armor Bonus +80 from TauntUnit
                Unit - Add Item Armor Bonus +80 to TauntUnit
                Countdown Timer - Start Timer19 as a One-shot timer that will expire in 9.80 seconds
            Else - Actions
Those are 5 upgradeable items, the problem is that when i test in in the WE the armor does get removed while when i play it in game with friends the armor sometimes does not get removed... why? thx in advice

Ah forgot, this is the remove trigger
Code:
Armor remove
    Events
        Time - Timer19 expires
    Conditions
    Actions
        Unit - Remove Item Armor Bonus +30 from TauntUnit
        Unit - Remove Item Armor Bonus +40 from TauntUnit
        Unit - Remove Item Armor Bonus +50 from TauntUnit
        Unit - Remove Item Armor Bonus +60 from TauntUnit
        Unit - Remove Item Armor Bonus +80 from TauntUnit
 

Juggernaut

I don't know what to change it to
So I guess the armor is supposed to be removed in a period of time, Why don't you use a dummy casting an ability on Taunt unit? There are lots of abilities that give armor, such as Inner Fire, you can edit it and add as much armor as you want, and you also can edit the duration.

You just do it like this
Code:
Event
          Unit starts the effect of an ability
Conditions
Actions
  If/ Then / Else
        Conditions
           If ability being cast equal to Item1
         Actions
         Unit - Create 1 Dummy for owner of triggering unit at position of triggering unit
         Unit add Inner Fire Dummy to last created unit.
         Unit set level of Inner Fire Dummy to last created unit to X (x = level of item)
         Unit order last created unit to Human Priest - Inner Fire triggering unit
         Unit add 1 second generic expiration timer to last created unit
 
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