Help: Triggers on Items

  • Thread starter Thread starter Arcolus
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Arcolus

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First off, I am making a totally new Rpg Style map where none of the hero's in the game have abilities to start off with. The way I want the hero's to get the abilities is to have to eithor, but spellbooks, do quests, or become an aprentice under a master of an ability. As soon as they learn the ability, it will be there permantly. Ok so here goes my questions. I need to know how to take an item, put a certain ability on it, so that when it's used it will give that hero the ability. as it's used it will be destroyed so no one else can use. Another thing, I have a few trigers to lv up boss chars right away, but none of them work. Could someone please give me an example of how to add lv's to a unit using a trigger? thank you for your time.
 
No we right now so this very simple layout:


Code:
Event
  Unit - Start the Effect of an ability
Condition
   Level of (Ability being cast) for (Casting Unit) = 0
Action:
   Unit - Add (Ability being cast) to (Casting Unit)
That will add the item ability to the using unit.

You will net another trigger for the removal of the item. Or make the item charged.
Code:
Event
  Unit - Uses an item
Condition
  Conditions to restrict wich items that should be lost
Action:
   Item - remove (Item being manupilated)


Suggest that you post your triggers for the boss thing so we can se where you did something wrong.
 
Thanks buddy!

hey man thanks, I've been trying many different combinations of trigger events lol, I don't know if that will work for me, mainly because I haven't tried it yet. I'm currently at school Lol, college... man it's tough :P
 
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