Help: Unit/ability fields and random movement

S

saaaz

Guest
Hi!

I've just started using worldedit and I'm having some trouble figuring out how a few things work. I have some experience with triggers and mapcreation from starcraft so I'm not entirely noob.

Question 1:

When you create a custom unit or ability you get the fields from the unit/spell that you chose as base. But what if you want to add other fields that aren't default for that unit? Is there a way to be able to chose which fields your unit shall have?
I'm trying to create a sleep ability for my hero (as a normal ability) similiar to the one the undead hero has, only this one is supposed to be a self-spell which increases your health-regeneration.
When you click the icon it should put the hero into sleep, increasing his health regen by say 200%, making it impossible to move or do any actions except pressing the sleep button again, taking the hero out of sleep.

I tried using the undead spell as base, but couldn't find any fields for giving the hero health, so instead I chose rejuvenation and changed some effects to the sleep ones. In either case the hero was able to move after being put to sleep, and you had to select a target for the spell.

Any help on how to do this is greatly appriceated. It will give me a clue on how this editor really works.


Question 2:

I have a small region in which I want 2 neutral hostile units to walk around randomly in, except for when they are sleeping at night and when attacking a player of course.
I'm trying like this but it is obviously not working:

Events
Unit - A unit enters Monster 1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Set Rally-Point for (Triggering unit) to (Random point in Monster 1 <gen>)

How to make it work? Maybe an action for moving the unit to the new rally point? It would be cool to make new points for movement every 2 or 3 seconds. Is there any Always condition like in starcraft?

Thanks in advance for any help!
 
Sleeping

When a unit sleeps the unit doesn't become inactive. It is able to move when ever a command is given. I found this out when I was just starting to make maps.
 
Question 2.
give them the wander ability.

question 1. You would have to base it off an item which regens ur hp over time..
I forgot the name but find it and make it a hero ability (check the hero ability? box)
And make a trigger to make the unit sleep when it uses that ability..
you could use a dummy unit to cast sleep on the casting unit but you would have to edit the sleep ability so it does nothing to the target..

im sorry if im confusing :eek:
 
Give them the Wander ability (EDITED: as Krakka said in its post) and make sure they don't go too far from your region with a trigger.
Code:
Event
    A unit leaves <Your region>
Conditions
    Unit-type of <Leaving unit> equal to <Your type of unit>
    (for example)
Actions
    Unit - Order <Leaving unit> to move to <Random point in <Your region> >
 
1. Untitled Trigger 010
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to (Sleep and 2x hp regen)
Actions
Unit - Pause (Triggering unit)
Unit - Set life of (Triggering unit) to 100.00%
Wait 5.00 seconds
Unit - Unpause (Triggering unit)
Unit - Order (Triggering unit) to Stop





2. Untitled Trigger 009
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Rect 000 <gen>) and do (Unit - Order (Picked unit) to Move To (Random point in Rect 000 <gen>))

~:D
 
Question 2 answer

E: Every 2 seconds of game time
C: Time is (X-X) (midnight to morning)
A: Order X Unit to move to (Random point in(X<gen>))
A: Order X Unit (the 2nd one) to move to (Random point in(X<gen>))
 
Thanks for the help, I'm getting closer to a solution :)

I don't quite get how to make the item an ability.. :(
Would be cool if I could just make a button (ability) that does nothing except turning a trigger on or off and takes no targets.. is it possible? What to use as base?


I gave the units the wander ability, but it's quite annoying that they keep moving when you fight them. So I'm trying something like this:

Gnoll Movement Off
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Gnoll
Actions
Unit - Remove Wander (Neutral) from (Attacked unit)


But if you stop fighting the unit I want him to re-gain the wander ability.
How to do that??? I couldn't find any "Unit is NOT attacked" conditions.
 
perhaps you could use attack/move except of only move..

otherwise only stop them when attacking and make a condition to the movement trigger, that no unit is in the range of it.
 
Maybe there is a way to make the Wander ability non-combat only?
 
just add in there : wait 3 seconds then add ability wander
if they are constantly attacked it will be constantly removed if they arent it will go back on
 
Thanks for the help. I gave the units Wander ability, and these triggers did the trick:

Gnolls 1 Wander
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) is in Gnolls1) Equal to True
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Gnolls 1 Region <gen>
Unit Group - Pick every unit in Gnolls1 and do (Unit - Remove Wander (Neutral) from (Picked unit))
Wait 10.00 seconds
Unit Group - Pick every unit in Gnolls1 and do (Unit - Add Wander (Neutral) to (Picked unit))
Trigger - Turn on Gnolls 1 Region <gen>
Unit Group - Pick every unit in Gnolls1 and do (Unit - Order (Picked unit) to Move To (Random point in Monster 1 <gen>))
Trigger - Turn on (This trigger)



Gnolls 1 Region
Events
Unit - A unit leaves Monster 1 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Gnoll
Actions
Unit - Order (Leaving unit) to Move To (Random point in Monster 1 <gen>)



Now the problem with Sleep remains.. don't know how to make an ability from an item.... :\
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    Luckily I live in an age with electricity so it's way fucking faster, but when I was just a boy trying to find my place I had some hardcore chefs that made use do things like that by hand. It is WAY easier to get right by hand because you control it and can feel it, but it takes soooooo much longer. And on the scale a modern kitchen requires... I serve 400-500 guests on average per day right now, if I had 100 then we could do things way better
  • Varine Varine:
    But we can't do that. In the winter yeah, but I HAVE to get people through here right now so I can afford the staff that we CAN do that. We have about 100 days of summer, and if that summer doesn't make us what it will, then I can't operate the other most of the year with my staff. The owner is talking about closing two days a week to cut down on labor, I told him he should cut down on vacations and it did not go great. I do think I won though, I have to keep my fucking core staff and they have to be gainfully employed
  • Varine Varine:
    Sure some of them might take a second job, but I can't just cut my entire staff to unlivable hours, nor can I can cut them off all winter if I want them to come back.
  • Varine Varine:
    And also, there is no fucking way I'm pulling these hours come september. I only do this right now because I have to, the second I don't have to be the one doing it I won't be
  • Varine Varine:
    I have a 5 person core staff in the kitchen, not including me or Chef Ben
  • Varine Varine:
    Though two of those people are likely not making it this year. One of them has been replaced, the other I am kind of trying to. He's being a giant bitch, today I had to get onto him because in the three hours before I left he had taken like thirty minutes for cigarette breaks
  • Varine Varine:
    And he was also complaining to me the other day that he was out of weed so couldn't smoke any before work that day, and was confused about why I was annoyed he was telling me, his boss, that he is smoking weed everyday before work.
    +1
  • Varine Varine:
    Like yeah I can tell. I don't need to fucking know.
  • Varine Varine:
    So now he's getting scrutinized and will not be top of the list. I know I don't have the smartest people but I do expect them to have some common fucking sense
  • Varine Varine:
    I did do a rare thing for me and hire a girl last month without warning. Everyone was made at me because I started her at like 21, but she worked with me before and I was like don't care. She made 19 at her old job and I wanted her to come work with me, she is the best
    +1
  • Varine Varine:
    I'm going to get her a raise at the end of the summer. She wants to go to school again, but I want her to still work with me so.... she kind of can just tell me what the price is. I can go to 25 if she keeps up. I need to get her onto line more, that's what she wants, but I need her where she is and it's not fair that she doesn't get the little bit of raise that comes with it. She can do it no problem, I've worked with her there.
  • Varine Varine:
    It's just hard to move and train people unnecessarily right now. And also the line fucking sucks, it's not any more fun. This is turn and burn so I have the bankroll, and everyone suffers for it
  • Varine Varine:
    Eventually we'll get it balanced, we'
  • Varine Varine:
    we're starting online orders and stuff, but I also turn that off all the time because I barely keep up trying to be the best at Sysco shit
  • Varine Varine:
    I think it's gonna be a good fall and winter though. We're going to have a good staff, they will get along, they will be able to manage the workload and the complications, they know how to really cook this year, like every person on line knows their steak temps. Some of them use thermometers a lot and they don't always use them right, but they do know how to do it. Failure, especially in this field, is the only way to get better. They'll get it
  • Varine Varine:
    They won't get feel down while they do the thermometer, but we didn't have an instant read probe when I was learning. Like they did but god knows how off it is, you HAD to do it by feel. Even if the chef was fine with me bringing my own, it takes too long. Poke and know
  • The Helper The Helper:
    420 threads in the Artificial Intelligence forum :)
  • The Helper The Helper:
    Happy Monday!
    +1
  • The Helper The Helper:
    and then it was Tuesday!
    +1
  • The Helper The Helper:
    fyi I am going out of town to lake somewhere in bfe texas for the weekend will be gone Friday morning to sunday afternoon for a paranormal thing and some rest peace
  • jonas jonas:
    cool take it easy
  • jonas jonas:
    I recently had an experience with a waiter that really brought down @Varine's point about them being in sales. The first waiter just asked "anything else? deserts?" and when the table shook their head said "ok" and left. Then the other waiter came in and started going off describing the deserts and you could see the heads turning, and they finally got a bunch of deserts
  • jonas jonas:
    makes sense if you consider that the tip is basically a commission on sales

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials
      Top