S
salempc
Guest
I am making a dodgeball map, in which 5 players run to the balls in front of them at start of game, they can pick them up and throw them to the opposing field. The triggers should be quite simple but I cam across a problem yesterday:
I want to make the ball an item, and give it an ability that will throw it in a straight line depending on where a target it. I tried basing it from channel, making the animation Illidian's attack, but that's not what i wanted. The "ball" item has one charge, and will be destroyed when used. The only problem I got is that I want it to be "thrown" from the player to the target in a straight line (no homing).
I want to make the ball an item, and give it an ability that will throw it in a straight line depending on where a target it. I tried basing it from channel, making the animation Illidian's attack, but that's not what i wanted. The "ball" item has one charge, and will be destroyed when used. The only problem I got is that I want it to be "thrown" from the player to the target in a straight line (no homing).


