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Guest
I have a move that is supposed to heal ethereal allies and hurt ethereal enemies. Since I don't think I could have a move that only casts on an ethereal unit, I used a sort of dummy skill that slows the unit unless this trigger kicks in:
Haunt
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Haunt (The Last of the Tauren)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) has buff Spiritualized ) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) belongs to an enemy of (Owner of (Casting unit))) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Unit - Order (Casting unit) to damage (Target unit of ability being cast) for 120.00 using attack type Spells and damage type Normal.
Else - Actions
Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Unit - Order (Casting unit) to damage (Target unit of ability being cast) for 180.00 using attack type Spells and damage type Normal.
Else - Actions
I'm not sure what is wrong, but I think it worked fine before I did the make unit deal damage, but if I don't do that I can't seem to get the killing player to get the kill...Any help would be appreciated.
Haunt
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Haunt (The Last of the Tauren)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) has buff Spiritualized ) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) belongs to an enemy of (Owner of (Casting unit))) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Unit - Order (Casting unit) to damage (Target unit of ability being cast) for 120.00 using attack type Spells and damage type Normal.
Else - Actions
Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Unit - Order (Casting unit) to damage (Target unit of ability being cast) for 180.00 using attack type Spells and damage type Normal.
Else - Actions
I'm not sure what is wrong, but I think it worked fine before I did the make unit deal damage, but if I don't do that I can't seem to get the killing player to get the kill...Any help would be appreciated.


