Help with a spell +rep

Weegee

Go Weegee!
Reaction score
101
Hi. How can i get a trigger so when a unit is attacked if he has a certain buff that he is knocked back? I already know how to do a clean Knockback trigger in GUI (if u don't believe me i could show u). The only problem I am having is finding the condition to check if the attacked unit has a certain buff. TY to helpers and I will +rep people who help :thup:
 

Accname

2D-Graphics enthusiast
Reaction score
1,456
Code:
((Attacked unit) has buff 'YourBuff') Equal to True
this is what you are searching for, its a boolean -> unit -> unit has specific buff
 

Weegee

Go Weegee!
Reaction score
101
TY all since u all helped +rep to all

Edit: Ok i seem to be having problems squeezing it in there how about how do i make a number that randomly goes to a number that is between 0-25%? and if it hits 25% the activates?
 

WarToast

Active Member
Reaction score
3
TY all since u all helped +rep to all

Edit: Ok i seem to be having problems squeezing it in there how about how do i make a number that randomly goes to a number that is between 0-25%? and if it hits 25% the activates?
Create an integer variable. I called mine RandomNumber in this example.

Code:
Action
Set RandomNumber = (Random integer number between 1 and 25)

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        RandomNumber Equal to 25
    Then - Actions
      
    Else - Actions
 

Accname

2D-Graphics enthusiast
Reaction score
1,456
for 25% chance it got to be:
Code:
Action
Set RandomNumber = (Random integer number between 1 and 4)

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        RandomNumber Equal to 1
    Then - Actions
      
    Else - Actions
or if you want you could also do it like this:
Code:
Action
Set RandomNumber = (Random integer number between 1 and 100)

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        RandomNumber Less or Equal to 25
    Then - Actions
      
    Else - Actions
 

WarToast

Active Member
Reaction score
3
TY all since u all helped +rep to all

Edit: Ok i seem to be having problems squeezing it in there how about how do i make a number that randomly goes to a number that is between 0-25%? and if it hits 25% the activates?
I understood that as 1 in 25. ;)
 

Weegee

Go Weegee!
Reaction score
101
k ty ill see if +rep works twice lol

It worked but there is a delay. Here's the trigger...

Code:
Unit - A unit Is attacked

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Attacked unit) has buff Stunned (Pause)) Equal to True
    Then - Actions
        Set Unit_Casted = (Attacked unit)
        Set Unit_Caster = (Attacking unit)
        Trigger - Turn on GUI knockback 2 <gen>
    Else - Actions
        Do nothing

Code:
Time - Every 0.03 seconds of game time


Actions
    Unit - Move Unit_Casted instantly to ((Position of Unit_Casted) offset by 5.00 towards (Facing of Unit_Caster) degrees)
    Destructible - Pick every destructible within 120.00 of (Position of Unit_Casted) and do (Destructible - Kill (Picked destructible))
    Wait 0.50 seconds
    Unit - Remove set_unit_Dummy from the game
    Trigger - Turn off (This trigger)
When a Unit has this certain buff it will be knocked back but it takes to long NEED HELP +rep to who ever helps


Edit:to let u know i cant +rep u guys again for helping lol
 

Accname

2D-Graphics enthusiast
Reaction score
1,456
I dont understand, what takes too long? is your unit not sliding fast enough or does the effect last too long?

BtW, your trigger leaks here:
Code:
Unit - Move Unit_Casted instantly to ([B](Position of Unit_Casted)[/B] offset by 5.00 towards (Facing of Unit_Caster) degrees)
    Destructible - Pick every destructible within 120.00 of [B](Position of Unit_Casted)[/B] and do (Destructible - Kill (Picked destructible))
and you havent set 'Unit - Remove set_unit_Dummy from the game' the unit you re removing here Oo
 
Reaction score
43
you dare to use wait = not recommended.

Try to take some sliding system some mods had made.

It is not MUI....

Fixing = make some count system that'll turn da trigger off after it reached some time.
Removing dummies 4 what?
It will cause the target to move alongside the facing od the caster that may change over time. sure bout that?

@Dr.Jack
Well, it is attacking condition after all, it will clash.
 

Weegee

Go Weegee!
Reaction score
101
I know about that and the leaks ok ill fix those later the problem is that when a unit is stunned it like waits 2 seconds THEN it moves them i want it so it moves when they are stunned without a wait

O and for the wait trigger i know it screws it up lol ill fix it better later

Edit: for the dummy thing i forgot to remove that so forget about that i used to have a dummy lol but now i have the unit be damaged off of the skill itself

@ Accname

i need help with the leaks lol what am i supposed to do with that anyway?
 

Accname

2D-Graphics enthusiast
Reaction score
1,456
Code:
Slide
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) has buff Betäubt (Pause)) Equal to True
                    Then - Actions
                        Set StunPoint = ((Position of (Picked unit)) offset by -5.00 towards (Facing of (Picked unit)) degrees)
                        Unit - Move (Picked unit) instantly to StunPoint
                        Custom script: call RemoveLocation (udg_StunPoint)
                    Else - Actions
i did it that way, you just got to set the unit group stunned somewhere, like
Code:
Set Stunned = (Units in (Playable map area))
Edit: I added my test map maybe it ll help you.
 

Weegee

Go Weegee!
Reaction score
101
k thx ill try it =D

Yours works much better lol Ill give u credit in my map =D
 
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