Help with ability lagg

minikrampan

Ultra Cool Member
Reaction score
28
I have a fear ability that is a nova type, Unit comes in range of nova they get feared, simple. But it does lagg

first trigger:
Trigger:
  • Intimidate Soul
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Intimidate Soul
    • Actions
      • Set fear_caster = (Casting unit)
      • Set fear_level = (Level of Intimidate Soul for (Casting unit))
      • Set fear_missile_lifetime = 1.00
      • Set fear_facing = (Facing of fear_caster)
      • Set fear_facing_add = 0.00
      • Set fear_speed = 10.00
      • Set fear_int = 0
      • For each (Integer A) from 1 to 36, do (Actions)
        • Loop - Actions
          • Set temp_point = (Position of fear_caster)
          • Unit - Create 1 Fear dummy for (Owner of fear_caster) at temp_point facing fear_facing degrees
          • Unit - Add a fear_missile_lifetime second Generic expiration timer to (Last created unit)
          • Set fear_facing = fear_facing_add
          • Set fear_facing_add = (fear_facing_add + 10.00)
          • Custom script: call RemoveLocation(udg_temp_point)


Second:
Trigger:
  • Intimidate Soul move
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Set temp_group = (Units of type Fear dummy)
      • Unit Group - Pick every unit in temp_group and do (Actions)
        • Loop - Actions
          • Set temp_point = (Position of (Picked unit))
          • Set temp_point2 = (temp_point offset by fear_speed towards (Facing of (Picked unit)) degrees)
          • Unit - Move (Picked unit) instantly to temp_point2
          • Set temp_group2 = (Units within 100.00 of temp_point2 matching ((((Matching unit) belongs to an enemy of (Owner of fear_caster)) Equal to True) and (((Matching unit) is alive) Equal to True)))
          • Unit Group - Pick every unit in temp_group2 and do (Actions)
            • <b> Loop - Actions
              • Unit - Create 1 Dummy orginal for (Owner of fear_caster) at temp_point facing Default building facing degrees
              • Unit - Add Fear to (Last created unit)
              • Unit - Set level of Fear for (Last created unit) to fear_level
              • Unit - Order (Last created unit) to Human</b> Priest - Inner Fire (Picked unit)
          • Custom script: call DestroyGroup(udg_temp_group2)
          • Custom script: call RemoveLocation(udg_temp_point)
          • Custom script: call RemoveLocation(udg_temp_point2)
      • Custom script: call DestroyGroup(udg_temp_group)

The bold part is the laggy one.. The fear ability is used to place a buff on target thats triggering the third trigger.

Third:
Trigger:
  • Intimidate Soul fear
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set temp_group3 = (Units in (Playable map area) matching (((Matching unit) has buff Fear ) Equal to True))
      • Unit Group - Pick every unit in temp_group3 and do (Actions)
        • Loop - Actions
          • Set temp_point = (Position of fear_caster)
          • Set temp_point2 = (Position of (Picked unit))
          • Set temp_point3 = (temp_point2 offset by 1000.00 towards (Angle from temp_point to temp_point2) degrees)
          • Unit - Order (Picked unit) to Move To temp_point3
          • Custom script: call RemoveLocation(udg_temp_point)
          • Custom script: call RemoveLocation(udg_temp_point2)
          • Custom script: call RemoveLocation(udg_temp_point3)
      • Custom script: call DestroyGroup(udg_temp_group3)



Fourth:
Trigger:
  • Intimidate Soul order deny
    • Events
      • Unit - A unit Is issued an order targeting an object
      • Unit - A unit Is issued an order targeting a point
      • Unit - A unit Is issued an order with no target
    • Conditions
      • ((Triggering unit) has buff Fear ) Equal to True
    • Actions
      • Set temp_point = (Position of fear_caster)
      • Set temp_point2 = (Position of (Triggering unit))
      • Set temp_point3 = (temp_point2 offset by 1000.00 towards (Angle from temp_point to temp_point2) degrees)
      • Unit - Order (Ordered unit) to Move To temp_point3
      • Custom script: call RemoveLocation(udg_temp_point)
      • Custom script: call RemoveLocation(udg_temp_point2)
      • Custom script: call RemoveLocation(udg_temp_point3)

Optional, not needed but if anyone can solve why this crashes the game.
 

Ayanami

칼리
Reaction score
288
Does it only lag it's the first time casting? In that case, you have to preload your "Fear" ability that you add to the dummy. To do this, simply pre-place an unit in the map. Give this unit the "Fear" ability that is added to the dummy. On map init, remove this dummy. If this isn't the case, then I think that the problem is that too many dummies are being created at once. Does the dummy get removed?
 

Tru_Power22

You can change this now in User CP.
Reaction score
144
I think it's because too many dummies are being created.

Otherwise try what Glenphir said.
 

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
it could be that your creating 3 dummy units a sec to cast a spell on a unit, then you take into account all the units in range, that can end up being a lot of units.
 

vypur85

Hibernate
Reaction score
803
Creating Fear 36 dummies at single point already creates slight lag. If there is one enemy around the Fear dummy, there will be 33 Inner Fire dummies created per second. Since there are 36 Fire dummies, you create 1188 dummies per second, just to cast Inner Fire. This is for maximal count per second. As the dummies move, the number should reduce.
 

avalya

New Member
Reaction score
37
The crash is because whenever a unit is ordered something, it is ordered to move to another place, thus resulting in an infinite loop, therefore a crash, I've tried it myself -- try using patrol or something instead and exclude patrol from the orders (Issued order Not equal to (patrol)).
 
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