mushroom911
I think I should change my avatar
- Reaction score
- 43
Hello everyone, it is time again due to triggers to call upon the help of the divine and awesome thehelper forums again.
this time it is about a trigger made originally by windexglow i was thinking about applying to my map, well.. and editing it alot...
well anyways the trigger is supposed to attack instead of the unit itself at a random location anywhere between the unit thats attacking and the attacked unit like windexglows's trigger... but teh problem is... it always hits! it doesnt somtimes hit like its supposed to do... it just plain and simple always hits.... the bullet doesnt land anywhere else except in the target :banghead:
so if anyone ahs a way to fix this heres teh trigger:
thanks in advance
oh btw i tried using the triggers posted here made by windexglow... they worked fine in his map but didnt work in mine...
this time it is about a trigger made originally by windexglow i was thinking about applying to my map, well.. and editing it alot...
well anyways the trigger is supposed to attack instead of the unit itself at a random location anywhere between the unit thats attacking and the attacked unit like windexglows's trigger... but teh problem is... it always hits! it doesnt somtimes hit like its supposed to do... it just plain and simple always hits.... the bullet doesnt land anywhere else except in the target :banghead:
so if anyone ahs a way to fix this heres teh trigger:
PHP:
my own aim trigger cus others dont work
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has an item of type Basic equipment (ak 47 and light kevlar)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Not equal to 0.00
Then - Actions
Wait 0.10 seconds
Unit - Pause (Attacking unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Attacked unit) has buff Heavy cover ) Equal to True) or (((Attacked unit) has buff Medium cover ) Equal to True)
Then - Actions
Unit - Unpause (Attacking unit)
Set attackerloc = (Position of (Attacking unit))
Set Attaim = (Position of (Attacked unit))
Set Attdistance = (Distance between attackerloc and Attaim)
Set Attactualhit = (Attaim offset by ((Random real number between (negaacc x Attdistance) and (acc x Attdistance)), (Random real number between (negaacc x Attdistance) and (acc x Attdistance))))
Set Attdmgdealt = (Random real number between 1.00 and 45.00)
Unit - Cause (Attacking unit) to damage circular area after 0.00 seconds of radius 1.00 at Attactualhit, dealing Attdmgdealt damage of attack type Pierce and damage type Normal
Environment - Create a 0.50 second Permanent crater deformation at Attactualhit with radius 2.00 and depth 2.00
Else - Actions
Unit - Unpause (Attacking unit)
Set attackerloc = (Position of (Attacking unit))
Set Attaim = (Position of (Attacked unit))
Set Attdistance = (Distance between attackerloc and Attaim)
Set Attactualhit = (Attaim offset by ((Random real number between (negaacc x Attdistance) and (acc x Attdistance)), (Random real number between (negaacc x Attdistance) and (acc x Attdistance))))
Set Attdmgdealt = (Random real number between 1.00 and 45.00)
Unit - Cause (Attacking unit) to damage circular area after 0.00 seconds of radius 3.00 at Attactualhit, dealing Attdmgdealt damage of attack type Pierce and damage type Normal
Environment - Create a 0.50 second Permanent crater deformation at Attactualhit with radius 2.00 and depth 2.00
Else - Actions
Game - Display to (All players) the text: Click! (empty)
thanks in advance
oh btw i tried using the triggers posted here made by windexglow... they worked fine in his map but didnt work in mine...