Help with CastleBuilder-type map

  • Thread starter Thread starter Taintedplay
  • Start date Start date
T

Taintedplay

Guest
Hi,
I got some questions about a castlebuilder type map:
First off how do i make the hovels produce the money every 60 or so seconds. I no how to add the number of civs to lumber slot and everything just not changing that to gold everytime. Thanks
Also i am doing a cinematic and i made a camera but i cant get it to make everyone look through the camera.

Thanks and also if you would like to help with the map, im Tencious_Death on useast
 
Can you be more clear on how you want the gold to be produced?
Cab you post your triggers that you currently have?
 
Sure,
Ok im trying to get it so with every hovel you make you gain 100 peasents (wood slot). I got that trigger. And every 60 seconds divide the peasent amount by 5 (not sure) and add that number to current gold.


Also with the cinematic i made the scene to watch, made so enter letterbox mode, and that just need to make it so your screen snaps to the angel and all of the camera i made.

Thanks
Taintedplay
 
Is it when you build a hovel, you get the peasants, and that's it, or after x amount of time, you get more, like an income?

EDIT: answer my question and I'll try to help you with it tomorrow if no one else does.
 
You build hovel and get the peasents and the amount of peasents is divided by 5 (or somewhere near) and that number is added to your gold.
This process is done every 60 seconds.


Like in castlebuilder when you have a hovel it adds 100 peasents to your count and it takes that number at end of a minuite and divides it and gives you that much gold.

Thanks
 
Well, I'm still a little confused, but I'll give it a shot, so tell me if I'm right.
First, I would make a Player Group of all the players, but not computers, so you don't need a lot of triggers. Then I would make the trigger

Code:
Builds Hovel
    Events
        Unit - A unit Finishes construction
    Conditions
        (Unit-type of (Constructed structure)) Equal to Hovel
    Actions
        Player - Add 100 to (Triggering player) Current lumber
and then

Code:
Convert Lumber
    Events
        Time - Every 60.00 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in All_Players and do (Actions)
            Loop - Actions
                Player - Add (((Picked player) Current lumber) / 5) to (Picked player) Current gold
                Player - Add (((Picked player) Current lumber) / -5) to (Picked player) Current lumber
        Game - Display to (All players) the text: Converting lumber t...

Took me a lot longer then it should have, but at least it works.
 
for the cinematic, try the cinematics tutorial to the left of this post on the nav bar
<-------
also, download xphere's cinematic map in the free trigger code section if you need help skipping cinematics ;)
 
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