Help with changing animation attachment name via trigger

Marvic June B. Corpuz

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Hello again The Helper Network. I need help with changing animation attachment name via trigger. I have this hero using the Night Elf Building model Tree of Life/Tree of Ages/Tree of Eternity. I wanted the hero to have the tree of ages animations when he learned the level 2 of the skill, the one with the green illuminations circling around the model and the tree of eternity animations when he learns the level 3 of the skill, the one with yellow orange butterflies circling around but i could not make it work. Somebody knows how to make it work? Please help.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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You need the Tree of Life upgrade ability <Target> model. (Abilities\Spells\NightElf\TreeofLifeUpgrade\TreeofLifeUpgradeTargetArt.mdl) This model has three different animations based on your hero's Animation Names.

AFAIK there's no way to change the Animation Names in-game, so you'll have to change the hero's unit-type via Chaos or something else.
 

Marvic June B. Corpuz

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Oh thank you so much.... But does the hero need the dependency equilibrium?
and i'm sorry to spoil but i have another question.. I have this ability that if a unit dies under the hands of a hero that hero will permanently gain 1 damage bonus. I just want to ask where in the trigger field this types of actions are? Or do i need to save the damage through saving it in a variable and add it as part of the hero's damage?
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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There's an ability called Item Damage Bonus. There's a few variations of it under Special > Items, but each of them has the same effect - bonus damage.

You could create one such ability, and increase the level of the ability as your hero kills a unit. But this is, eventually, limited. An easier way is to have multiple abilities, one for units, one for tens, one for hundreds and so on, but this will still have a limit.
 

Marvic June B. Corpuz

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Oh thank you very much. You really answer to everyone else. I have actually resolve the problem on the Tree of Life model. I've missed to put the Tree of life upgrade ability on the non-hero ability of my hero thats why the animations didn't came out. But it's all good now.
 
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